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Post by wabambam on Dec 31, 2016 19:12:04 GMT -5
Sorry for the terrible, way large photos, but I am so frustrated with this dang mesh right now I can't bring myself to open photoshop again. So, I obviously have no idea what is causing this issue. I started my project by creating a new 3D mesh. I chose Cordelia's hutch, edited the bump to take off the sea shells, and the pinkish DST image that keeps it from being super shiny? I just exported that and made it all black and imported that as a .png as well. I also exported the original mesh and deleted all the faces and vertices for all the plates inside. I then imported my edited mesh and now I have this atrocity in-game. The shadows don't show up in S4S and all I did in Blender was take out the dishes inside? Please help! I tried to follow the new object tutorials, but none of them really addressed anything like this from what I could tell. (sorry if all this detail is extraneous, just trying to explain how I got here without really knowing what it is I've done ![:shrug](//storage.forums.net/6001674/images/8jIPHObBX_CufbJv4SI4.png) ) ![](http://i.imgur.com/ZknNjIF.png) ![](http://i.imgur.com/c58csfL.png)
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Post by inabadromance on Dec 31, 2016 20:10:08 GMT -5
hi! can you please share the .package and .blend file? thanks!
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Post by wabambam on Dec 31, 2016 21:41:36 GMT -5
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Post by inabadromance on Jan 2, 2017 10:49:23 GMT -5
hi! I'm sorry for the delay, i wasn't using my computer to reply to messages. I believe the problem with your item is the bumpmap. I exported the file and it's missing its alpha channel which the original has.So i'm assuming you saved as dxt1 as opposed to the dxt5 with alpha that should be saved to. You can easily spot the issue by looking at the preview on s4s, the grey it's much darker than it should.
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Post by wabambam on Jan 2, 2017 13:20:24 GMT -5
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Post by inabadromance on Jan 2, 2017 18:58:41 GMT -5
Glad to hear that :D
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