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Post by xerendipity on Jan 14, 2017 19:11:32 GMT -5
Hi all. I have a problem which is a little difficult to explain, so as I work through it in my mind I may update and work on how to explain it properly. Okay. I wanted to make a glass vase, so I chose an object with glass in it which I learned after I made it, was a candle. Now I have this: Yup! Vases with flames in them! Hmmm ... I may have just answered my own question. When I imported into Blender, I had three meshes instead of the usual two. A shadow, and two objects. Thinking I was a genius, lol, I separated the "1" mesh and kept the bottom of it - I may have not seen the little flame. Wow, I'm getting more confused as I type this. In any case, if I were to clone another object and use my same mesh, are chances that I would still have that little flame? Does anyone know the best way to get rid of it? If I do make another clone, do I need to use an object with glass to make a glass object? Okay ... I'm being pulled away from my computer haha! but please, if anyone knows how to fix without necessarily starting over, let me knnow! Thanks. Thanks!
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Post by anska on Jan 15, 2017 7:37:21 GMT -5
The little flame has most likely nothing to do with the mesh. Simply giving your object a different tuning (for example the ever popular object_Sculpture_NoView) should resolve the issue. With a bit of bad luck you might have to edit the light resource a little too.
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Post by xerendipity on Jan 15, 2017 15:37:46 GMT -5
Thank you Anska! I had a little more time to work on it, but just for a while and left it again at the point where I created a new clone of a vase separated my mesh, found a couple of loose pieces which I was convinced were the flames, deleted, brought back into the game and it is still there. :( Additionally, it is REALLY weird, but on the new object, 1. I can't get rid of the original shadow no matter how many times I import my shadow meshes in with the correct cut number (it even changes to the shape of the mesh); and 2. on LOD 2, it still shows part of the original vase: No clue where that's coming from. I will look into how to tune however and see if I can get it off the original one. Again, many thanks.
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Post by inabadromance on Jan 15, 2017 17:15:52 GMT -5
hi! Can you share your latest .package & .blend files?
I'm not sure what you're asking about the flame. Do you want to keep it or delete it? What is wrong with the package you're working with right now? If you want a flame, then clone and item that already has one. if you don't want it, then clone an item that doesn't have it.
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Post by anska on Jan 15, 2017 18:18:26 GMT -5
You didn't by any chance accidentally hide (select and press h) the old dropshadow in blender, did you? I'm asking because your shadow seems to have too many polys for its rather simple shape. If you post a link to your blend and object, I'll take a look.
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Post by xerendipity on Jan 16, 2017 17:57:08 GMT -5
Hi Anska! I don't believe I did, although I sometimes do that when selecting and marking. I KNOW I'm doing something wrong however since it seems like every one of my projects has one little imperfection somewhere (although I count this one a big imperfection heh). I really appreciate you offering to look at it for me, and have linked two files, one of which is the original (with the flame) and one which is the version where part of the original EA mesh and the shadow show up. I was thinking though that I would just scrap these and start over since I have gotten better at mapping (and if I may, I'd like to hold your kind offer for my next project that goes wrong ;D). linklink
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Post by anska on Jan 16, 2017 19:34:54 GMT -5
Hey, the package with the odd second lod has a couple of issues: Firstly it has for some reason a Light resource with a huge corruption message, which cannot be good. Secondly the mesh has two cuts and the dropshadow. In your first and second lod you placed your complete mesh on both cuts (which is uneccesary and can't be great if you wish to achieve transparency), while on lod2 your mehs is only on the first cut and a bit of the original object is on the second. I didn't have any trouble resizing the dropshadow though.
The package with the candle simply links to an object tuning with a light effect, as I suspected above. In the warehouse > Object Definition change the Tuning Name and ID to someting else, object_Sculpture_NoView for example and repeat this step for each swatch. You can find out the ID of a tuning by simply importing it into the package, copying the number and deleting it again afterwards. I think the process is described in greater detail in the very first tuning tutorial in the tutorial masterlist. - Scrapping this package is totally uneccesary, it's quite easy to fix.
I am sorry for being so brief, I am rather tired at the moment. If you need a better explanation or greater detail on one of the points, just ask and I'll reply, when I am a bit more awake. =)
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Post by xerendipity on Jan 16, 2017 19:48:40 GMT -5
Ah, thank you so much for taking the time to look at these! <3 To be honest, I saved so many versions where I'd pull in mesh after mesh to test, and then save just in case, that I no longer know which file is which and I may have linked a couple of these. Sorry! The fix does sound simple enough however, and I will definitely try before I scrap them. It sure sounds better than starting over, and I have a particular home I'd like to use the vase in, sans the flame. Again, thank you for your kind help, and sweet dreams!
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Post by Mathcope on Jan 16, 2017 20:10:17 GMT -5
Just to add. If the .package is already corrupted you need to re-start everything using Harmony 3.0.0.8. The first version after toddler patch had a bug that corrupted packages and unfortunately you can't recover it.
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Post by xerendipity on Jan 17, 2017 4:46:14 GMT -5
Thanks, Math!
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Post by xerendipity on Jan 17, 2017 4:58:03 GMT -5
inabadromance Oh wow! So strange, but I had not seen your reply until I just now scrolled up. >.< No. I don't want the flame in it. I linked a couple of versions above, but I don't think they are the versions I actually took into game. I changed them a few times and some I just changed the first mesh, etc to see how it looked and maybe saved. I don't know anymore. I will however try Anska's suggestions if I can find the original, or even on these versions. I have been involved in other stuff and have not gotten a chance to D/L the newer version(s) of anything, so I think they are okay in that regard. Thank you as always for your response and sorry I had not see it until now.
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Post by inabadromance on Jan 17, 2017 9:14:39 GMT -5
It's okay! The flame is controlled by the tuning (that you should change) and on the rig tab, delete the one that says FX.
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Post by xerendipity on Jan 23, 2017 20:05:09 GMT -5
Hi Inabadromance! I don't know why, but I never see new responses from you on this thread. >.< Sorry I missed this one too. The tuning tutorial was super interesting and I think I applied it step-by-step, but nada - still have a little flame. After tuning and trying in-game, I went back to my new object tuning line, and this is what I see: I keep wanting to delete the entire project and I have like twenty .blend files for it as well as four or five different .packages, but each time I am about to click DELETE, I think it can be saved. Any thoughts?
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Post by xerendipity on Jan 23, 2017 20:15:10 GMT -5
Scratch that. I finally just deleted everything associated with it! Thank you everyone for the replies though. <3
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Post by inabadromance on Jan 23, 2017 20:26:43 GMT -5
I should have been more precise. By editing the tuning i meant you only need to change the tuning number for something else, not actually edit the code of the tuning. Here's a image about it, (step 5)
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