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Post by yakegrenthis on Jan 17, 2017 10:47:51 GMT -5
Hello there I just started today with making custom animations with blender for future machinimas, so it's likely that I missed something Obvious. I was making a 'shocked' facial expression, but in-game the sim does it right except for the mouth. She completely refuses to move her mouth one inch, yet she does the other things perfectly. Putting images in this text seems to give me an error, so here is a link to the Blender view and in-game view. ( imgur.com/ZuovFDx and imgur.com/1hKaNXx ) If you can look past all the dots you'll see that the Blender sim has her mouth open in a SHOOK way, while my blonde bimbo refuses to open her beak.. mouth. Did I mess something up? Thank you in advance ^_^
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Post by inabadromance on Jan 17, 2017 11:28:43 GMT -5
hi! are you using the latest version of s4s? What bone are you moving to open the mouth? you have to select the jaw bone and move that one. If you share the .blend file and .package someone can take a look at it.
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Post by yakegrenthis on Jan 17, 2017 18:37:16 GMT -5
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Post by inabadromance on Jan 18, 2017 8:58:25 GMT -5
You've only Locrot 12 bones. You have to press A to select all bones and locrot them all at the same time. Never do it by "chunks".
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Post by yakegrenthis on Jan 19, 2017 10:11:45 GMT -5
I tried it with selecting all the bones, but she still refuses to open her mouth. Is it because the bones for her mouth that I selected start with cas? (it's b_CAS_lowerMouthArea and UpperMouthArea) (If needed, here is the test file with all bones selected. www.mediafire.com/file/jwbq0c00123b7rr/secondshook.zip)Edit: I tried to open her mouth with the b_jaw thing or something, and that did the trick. I'm sorry for messing up with something this basic ^_^ Thank you so much for the help.
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Post by inabadromance on Jan 19, 2017 10:15:52 GMT -5
As i've mentioned before, you need to use the JAW bone to open their mouth.
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