|
Post by lollylop on Jan 17, 2017 21:10:58 GMT -5
Mesh looks fine for the highest poly count, but as you zoom out the mesh moves around. -the mesh is in the glasses category. -If anyone can help me figure out how to keep 'Navi' in the right place I would appreciate the advice/help. (all of these screen shots were taken on the lowest graphics level so that all the meshes were shown) LOD 0 - Highest poly count (How it is supposed to look) LOD 1 - Medium (Sideways) LOD 2 - low (looks almost right but a little to close to sim) LOD 3 - Lowest (looks to be back in place)
|
|
|
Post by Feyona on Jan 17, 2017 22:45:59 GMT -5
Hi lollylop! Could you share your .package, please? It looks like it's a problem with bone assignment in lod1 but can't be sure without seeing it.
|
|
|
Post by lollylop on Jan 20, 2017 11:46:51 GMT -5
|
|