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Post by b1rd13 on Feb 4, 2017 8:34:20 GMT -5
This, sadly, happens to most of my meshes, and I'm convinced I know what the problem is, but I don't know how to fix it! To my understanding, the faces of the body in blender is overlapping on a different UV map, but I don't know how to just move the faces on one UV, but keep it's place in a second map And no matter what I search for, or where I look, I can't find help, so I'm hoping someone in here knows what to do!
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Post by b1rd13 on Feb 4, 2017 8:38:36 GMT -5
This is what I expect my problem to be; how do I move it away?
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Post by MisterS on Feb 4, 2017 9:43:38 GMT -5
Upload the .blend and link it here b1rd13 be easier to show you that way
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Post by b1rd13 on Feb 4, 2017 9:49:26 GMT -5
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Post by MisterS on Feb 4, 2017 10:07:28 GMT -5
Yeah it works, Ill leave the answer to someone else though, its just gone 1am my time and Im half asleep and use 3ds max not blender so I'll stuff something up. Someone will come along and answer though
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Deleted
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Post by Deleted on Feb 4, 2017 14:35:25 GMT -5
Hey b1rd13! You should be able to move that section down to overlap with another area of the skin texture. Hit G then Y while on the uv map and you'll be able to pull the section you've highlighted straight down. You could also move this strip of the shirt uv to the extra parts area of the uv map (G key) and then edit your texture accordingly.
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Post by b1rd13 on Feb 4, 2017 15:18:11 GMT -5
Thank you, Petersspaker! It's not the prettiest, but at least it's not a particularly visible spot :D
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Post by inabadromance on Feb 4, 2017 17:13:31 GMT -5
If i'm understanding correctly, is peterspaker suggesting to move the uv of the skin? You shouldn't do that, but move the texture of the shirt. If you do this with the skin, if the sim has any tattoos or skin details, it will look wrong.
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Post by b1rd13 on Feb 5, 2017 6:38:35 GMT -5
How would I go about doing that, then?
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Deleted
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Post by Deleted on Feb 5, 2017 17:09:37 GMT -5
If i'm understanding correctly, is peterspaker suggesting to move the uv of the skin? You shouldn't do that, but move the texture of the shirt. If you do this with the skin, if the sim has any tattoos or skin details, it will look wrong. OTL I honestly didn't think of that when I was suggesting it, my bad! This is what laziness will get you. I did also show how b1rd13 might move part of the shirt to another area on the uv map; that would still work, right? Or is it a different part of the shirt they should be moving?
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Post by inabadromance on Feb 5, 2017 18:31:00 GMT -5
Yes, that's what you should be doing. But in my opinion, it would be much easier to move the actual mesh a bit down to cover that texture issue than to messing with the UV since it's just a little download that should be moved.
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