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Post by jorjae on Feb 4, 2017 10:37:18 GMT -5
I have been trying to create some pants for my toddler, and I've been fiddling around with meshes to try and create a unique design of pants. When I go to try it out in the game, it looks weird and when the toddler moves, the mesh gets all messed up... I've created some meshes for children a long time ago but I do not remember how I created them so that they were stable. Could someone help me out?
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Post by linamints on Feb 4, 2017 11:00:55 GMT -5
Can you please upload your package and .blend files?
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Post by jorjae on Feb 4, 2017 13:13:46 GMT -5
I can't give you the files, but I can describe what it is. This person in this post seems to have the same sort of problem as me. I read through it and this guy talked about weights. I am a noob at blender so I have no idea what it is. I made sure the GEOM cuts are the same as the original mesh yet it still looks messed up.
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Post by Mathcope on Feb 4, 2017 13:49:45 GMT -5
jorjae Each project is different. There are a lot of things that could be wrong in yours. Without the .package AND the .blend file it's not possible to help you out the best way possible. HERE is a tutorial about weight transfer, that as you said, it might be the issue.
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Post by inabadromance on Feb 4, 2017 17:17:15 GMT -5
You can share the files privately to a moderator or anyone that would like to help on this thread. Your files will not be-reshared and if fixed, you'll share them anyway.. so i don't see the issue.
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