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Post by SimmingLena on Feb 16, 2017 14:58:16 GMT -5
Hello, I'm writing here as I can't seem to find a solution myself no matter how many tutorials I checked around... so, this is my very first attempt with S4S and Blender (I can mesh in TS2 but never tried with TS4 before...), and I'm experiencing some issues I can't seem to fix on my own. I shortened this Dine Out dress to the knee, edited the texture and the UV maps around the neck, went in and out of S4S, Blender and TS4 as I couldn't figure out what was going on with this, or that, or that... and finally, it seemed okay, until I decided to try it ingame. So, here's the dress in S4S:  And here's the dress ingame:  The shadow maps should be good, as I followed this tutorial and saved them as DDS ( DXT5)... but they don't show up!! And did the exact same with the specular maps (both are the EA ones, only readjusted for my edit). However, there are these weird shiny things ingame (though it doesn't show up in CAS) that I don't know where they come from...! And what bugs me the most is that bump at the bottom of her belly, which I have no idea how to fix, and is in the EA mesh as well!!  I'm pretty sure it has to be something with the UV_1... I just have no idea what! Package and Blend files HERE. Anyone, help? ;3;
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Post by misstex89 on Feb 17, 2017 2:01:01 GMT -5
I know the shiny is definitely the specular map, perhaps you should just make it blank... the bump MAY be something in the way EA did the pregnancy belly so there may not be a way to fix it, the mesh looks fine around the belly in the blend file. Take a look at your model again, some of the hand is missing...  Hopefully a moderator will get on and suggest something...if you don't hear anything from anybody, sometimes posts get lost in the pile, so just repost a comment and it'll move back to the top.
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Post by SimmingLena on Feb 17, 2017 6:19:00 GMT -5
I know the shiny is definitely the specular map, perhaps you should just make it blank... Yeah I thought so too and by making it blank I fixed it, however I wanted to keep it as close to the original EA model as possible, so with the shadow/specular maps as well. The bump MAY be something in the way EA did the pregnancy belly so there may not be a way to fix it, the mesh looks fine around the belly in the blend file. Take a look at your model again, some of the hand is missing... That's how the mesh came as I extracted it, I didn't change anything else but the length of the skirt and the UV maps O.ò I'm so confused... help! :(
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Post by SimmingLena on Feb 19, 2017 5:23:21 GMT -5
Bump! Help, please? I'm so confused and I have no idea what to do! ;;
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Post by misstex89 on Feb 19, 2017 10:22:53 GMT -5
I don't know if there's anything you can do about the baby bump. It's most likely an EA glitch. I just pointed out the model because I noticed it wasn't a solid object. Probably not a big deal but you can select the missing piece, CTL J to join and merge the points (ALT M). That would put the nude top back together...Have you tried testing the baby bump with another EA dress edit?
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Post by brujah on Feb 19, 2017 11:58:45 GMT -5
...The shadow maps should be good, as I followed this tutorial and saved them as DDS ( DXT5)... but they don't show up... Shadows are generally very light in game unless you specifically make them harsh. This issue comes from your specular image. Look at the edge in your specular and compare to the original. Yours has the "bleed" as white where the original is black. See image below Since it is also in the EA mesh you could compare it to another dress and see if that bump is there. If it is not, can you tell us which one that dress is and someone can help figure out what to correct. Otherwise this is just another "EA fudging things up" issue I know the shiny is definitely the specular map, perhaps you should just make it blank... the bump MAY be something in the way EA did the pregnancy belly so there may not be a way to fix it, the mesh looks fine around the belly in the blend file. Take a look at your model again, some of the hand is missing... image removed Hopefully a moderator will get on and suggest something...if you don't hear anything from anybody, sometimes posts get lost in the pile, so just repost a comment and it'll move back to the top. The mesh being split is an EA thing. I'm assuming it has to do with poly count.
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Post by SimmingLena on Feb 19, 2017 12:19:38 GMT -5
Shadows are generally very light in game unless you specifically make them harsh. I see, but they're practically invisible  I tried them both on and off, and there's basically no shadow... I'm confused. This issue comes from your specular image. Look at the edge in your specular and compare to the original. Yours has the "bleed" as white where the original is black. See image below: {Spoiler}  Whaaa-- I didn't even know there was a bleed? What's that? Man it's so different from TS2 and TS3 CC creation, but at least now I know what's wrong lol maybe that's why I can see no shadow?  Since it is also in the EA mesh you could compare it to another dress and see if that bump is there. If it is not, can you tell us which one that dress is and someone can help figure out what to correct. Otherwise this is just another "EA fudging things up" issue I checked already and it's only with that dress, which is this one, from Dine Out (and another one from Get Together). Maybe it's caused by something in the UV_1? Do you think that re-unwrapping the UV_1 could work...? 'Cause it's only when the sliders get messed with and the bump gets big; if not, the bone assignments work fine, so I guess, in my ignorance, that it can be caused by the UV_1...?
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Post by brujah on Feb 20, 2017 9:28:18 GMT -5
I see, but they're practically invisible  I tried them both on and off, and there's basically no shadow... I'm confused. Try making it darker or wider. Bleed is a printing term that is used to describe a document which has images or elements that touch the edge of the page, extending beyond the trim edge and leaving no white margin. When a document has bleed, it must be printed on a larger sheet of paper and then trimmed down. In this case I used the term loosely to describe the area that touches the edge of the uv map on the specular. I don't think this is the reason you aren't seeing a shadow. I can say confidently that the uv_1 is the culprit. I would not suggest re-unwrapping it, only tweaking it. I also notice several other imperfections with this uv_1 but if they are not affecting the appearance I wouldn't bother adjusting them. See image below for the area to fix.
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Post by SimmingLena on Feb 23, 2017 11:14:52 GMT -5
Bleed is a printing term that is used to describe a document which has images or elements that touch the edge of the page, extending beyond the trim edge and leaving no white margin. When a document has bleed, it must be printed on a larger sheet of paper and then trimmed down. In this case I used the term loosely to describe the area that touches the edge of the uv map on the specular. I don't think this is the reason you aren't seeing a shadow. I can say confidently that the uv_1 is the culprit. I would not suggest re-unwrapping it, only tweaking it. I also notice several other imperfections with this uv_1 but if they are not affecting the appearance I wouldn't bother adjusting them. See image below for the area to fix. After a few days of pause in which I had to focus on RL stuff, I tried to fix the bleed... and what do I realize? I have no idea of how you saw it because all I get when I open the file in Photoshop is this: Where's the bleed? What am I doing wrong? How do I fix it?? ;A;
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Post by brujah on Feb 23, 2017 11:49:02 GMT -5
When you export the specular it exports 2 images. The image you opened is the mask. Open the other one.
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Post by SimmingLena on Feb 23, 2017 12:09:37 GMT -5
When you export the specular it exports 2 images. The image you opened is the mask. Open the other one. I got this, tho... O.ò I literally can't see any of the bleed you see, I'm confused...
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Post by Deleted on Feb 23, 2017 12:33:08 GMT -5
You're not seeing the bleed because for some odd reason your channels have a white background instead of a black or grey one. I used CS5 to open your specular (which it looks like brujah is also using) and I can see the bleed. It might be an issue caused by how CS6 treats channels or .dds files, but I don't have it so I can't say for sure. You could probably fix this by editing each channel yourself, or since CS6 is being weird with the .dds, export and edit a .png version of the original specular.
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Post by SimmingLena on Feb 23, 2017 12:50:26 GMT -5
You're not seeing the bleed because for some odd reason your channels have a white background instead of a black or grey one. I used CS5 to open your specular (which it looks like brujah is also using) and I can see the bleed. It might be an issue caused by how CS6 treats channels or .dds files, but I don't have it so I can't say for sure. You could probably fix this by editing each channel yourself, or since CS6 is being weird with the .dds, export and edit a .png version of the original specular. I don't understand :C It's Photoshop CC, tho... and that's what I did, I used the .png but it caused this. So, on brujah's suggestion I tried with the .dds and I'm stuck here. Though maybe I do something wrong when importing the .dds?
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Post by Deleted on Feb 23, 2017 12:59:07 GMT -5
Ah, my bad! No, that's correct so far as importing the specular. Hmmm. So when you import the original specular as a .dds you don't see this? Just the red bit on a white background?
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Post by SimmingLena on Feb 23, 2017 13:39:21 GMT -5
Ah, my bad! No, that's correct so far as importing the specular. Hmmm. So when you import the original specular as a .dds you don't see this? Just the red bit on a white background? Alright so I spent the past 3 hours trying to figure out what I did wrong and here's what: the Specular I was opening is actually the wrong one. Let me explain: so basically I was editing the already edited Specular from my package rather than the original one. So here's the thing: the edited Specular was originally a .png as my Photoshop couldn't open .dds until basically 4 hours ago when I tried to reinstall the plugins. So the white background in the Specular is the original .png edit that when being saved (with a white background) turned the rest of all the backgrounds to white. What I don't get is how you could see the green background regardless while I didn't... but still, apparently by re-extracting it, it worked? IDK I'm not sure what to think of it LOL I'm now re-editing it to see if I can fix the shininess thing... but there's one thing that confuses me now: there's no transparency setting on this .dds, and the .png Specular was VERY transparent, barely visible... if I save this .dds with no transparency I'm gonna get a really shiny piece. Unless, silly me, it all depends on the Alpha channel...? I'm completely lost here, someone enlighten me pls ;A;
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