|
Post by cas-fulleditmode on Feb 22, 2017 13:55:51 GMT -5
Heya people! I tried importing a stove from Yandere Simulator and I had some issues with assigning the weight paint so I divided the stove so I could color it better. I think, that this might be the reason for the stove not working properly... Here is the download
This is how it looks like, when a cooking tray is being taken out: (Sorry for the overdimensional image ':D)
|
|
|
Post by Mathcope on Feb 23, 2017 22:51:23 GMT -5
I'm not sure what you mean by "divided the stove"? Currently, your stove doesn't have the weights assigned correctly. It is all assigned to the "_bind_overDoor_3" joint, so when you open the door the whole mesh does too. HERE is a thread with a mini-tutorial that goes over on how to assign the joints for a stove or a fridge. If you still have problems after trying the tutorial post again.
|
|
|
Post by cas-fulleditmode on Feb 24, 2017 12:17:56 GMT -5
Yeah, I tried dividing the ridge into multiple pieces, so the weight painting could be done easier, btw is there another way of adding weight paint instead of the paint brush coloring the 3D mesh? Is it possible to color the UV map, because the normal weight painting is pretty sloppy and imprecise :/
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 24, 2017 12:50:54 GMT -5
There is. If you go to edit mode and select the faces you want painted on the uv map then switch to weight paint and hit this button and then hit shift + K, it'll paint only the faces you've selected. You can also just go to weight paint, hit that button, and then shift + right click the faces you want painted on the object itself, and then hit shift + K to fill them.
|
|
|
Post by cas-fulleditmode on Feb 24, 2017 14:04:16 GMT -5
Ok, after some research and trial and error it finally works now. Thanks Mathcope !
|
|
|
Post by Mathcope on Feb 24, 2017 23:16:04 GMT -5
Glad that it worked! Also, just to add. The other way to assign the weights is to select everything in Edit Mode and then in the Vertex List Menu, with the joint selected press "Assign". As the tutorial I linked to you above shows.
|
|