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Post by misstex89 on Feb 22, 2017 23:18:58 GMT -5
The dress wasn't doing this before, now all of a sudden it's got this glitch. How do I fix it?
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Deleted
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Post by Deleted on Feb 23, 2017 12:13:11 GMT -5
I'm not sure if you're talking about the lines or the little gap at the neck, but the black lines look like a texture problem caused by an incorrectly done alpha layer, and the gap is likely a mesh problem.
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Post by misstex89 on Feb 23, 2017 14:23:18 GMT -5
The only thing is, it's never done this before. It happened after an update/patch... See this is from when I first made it: There isn't a problem with the file. Now it's showing seams on this one side of the body. The other side is fine, it's just this one side.
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Post by misstex89 on Feb 23, 2017 14:34:28 GMT -5
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Deleted
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Post by Deleted on Feb 23, 2017 14:47:09 GMT -5
I tested it out in my game (which doesn't have the Feb 2nd patch) and yeah, it looks perfectly fine. :/ Hopefully someone who knows more about the patch/what kind of issues it might have caused with cc can help.
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Post by misstex89 on Feb 24, 2017 14:26:35 GMT -5
bump
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Post by misstex89 on Feb 25, 2017 15:25:14 GMT -5
I resaved the file through S4S, which seemed to take care of the black lines but the the white neckline is still there.
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Post by misstex89 on Feb 26, 2017 0:40:18 GMT -5
now it's doing it again
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Post by misstex89 on Feb 26, 2017 13:07:37 GMT -5
Anyone?
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Post by misstex89 on Feb 27, 2017 14:50:51 GMT -5
bump
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Post by hir0ki on Feb 27, 2017 16:07:37 GMT -5
Your mesh has 1090 double vertices. The grey lines that you see are probably caused by geometry seams: faces are not connected! Try to remove all double vertices in those areas. As for the neck, it simply doesn't match the geometry of the head. The reason for which you never saw that probably comes from your computer and not from the model himself. Indeed, if you have a good look at your screenshots you will notice that the seam problem on the neck was already there although less visible. Same with the grey lines I believe. Your probably changed your anti-aliasing or texture filtering options or something like that.
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Post by misstex89 on Feb 27, 2017 17:31:12 GMT -5
wow I thought I fixed all that! Thank you, I will definitely go in and change it.
I think I fixed the neck but the black is still there...can't figure out what it is! can anyone figure out what the black is? What's weird is the top is straight from EA, so I don't understand why it's messing up.
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Post by misstex89 on Feb 27, 2017 20:27:25 GMT -5
Your mesh has 1090 double vertices. The grey lines that you see are probably caused by geometry seams: faces are not connected! Try to remove all double vertices in those areas. As for the neck, it simply doesn't match the geometry of the head. The reason for which you never saw that probably comes from your computer and not from the model himself. Indeed, if you have a good look at your screenshots you will notice that the seam problem on the neck was already there although less visible. Same with the grey lines I believe. Your probably changed your anti-aliasing or texture filtering options or something like that. So the double verts were actually from the duplicated skirt so there would be uvs on the inside. The top was an EA mesh, and I haven't changed any settings, this went from one day being good to next day being like this... It changed with the patch update. Any suggestions to try?
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Post by hir0ki on Feb 27, 2017 20:56:49 GMT -5
The other likely possibility is that the absence of a normal map causes those texture seams where the UV seams are surrounded by an alpha channel. You should check the normal map. Also I don't see the grey textures in CAS.
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Post by misstex89 on Feb 27, 2017 21:38:52 GMT -5
You know what? I did some tests and tried experimenting with a few things...turns out it was sclubs skin. Or at least I think it was... in CAS on other models I don't see the issue...maybe it's just a cc conflict.
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