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Post by justjo on Feb 23, 2017 21:10:16 GMT -5
I'm having difficulty frankemeshing. So I have edited a mesh from City Living by adding it different pants. Now, I originally had the dificulty with Lod 0 with missing elements, but quickly found out that the mesh had to have the exact same number of parts going in as the original mesh I used going out for the outfit.
As the original objects I used a three group mesh (studio_mesh_1, studio_mesh_2 and studio_mesh_3). So lod 0 was work (with some seams around the neck), lod 1 is also working... But lod 2 the hands and neck disappeared... even when I had the mesh for hands and neck.. Idk what I did wrong...
ps, for lod 0, how do I remove the neck seam?
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Post by inabadromance on Feb 23, 2017 21:59:50 GMT -5
hi! When that happens, try exporting the original lod2 and seeing how it is composed. It might have different groups and cut numbers.
As for the seam, can you explain a bit more with a picture maybe? If you've fiddled with weight/uv_1 then re append the neck part from a nude top or the original mesh.
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Post by justjo on Feb 24, 2017 5:55:18 GMT -5
Hello, thank you for answering. The original mesh going out had 3 composing meshes, the new mesh has 3 composing meshes for lod 2... I am using three different meshes for this one, a simple bottom one with only 3 parts, the outfit one that has 9 and the pants that have 4, I joined them all randomly with the 3 parts bottom (that disappears) and it worked for lod 0 and lod 1, but lod 2 still won't work. I have tried again like you said, and now other parts randomly disappear. I'm not entirely sure it has the same number of cuts or groups... I mean... I think it does... This is what it looks like... This is the mesh on blender on the right with the three groups (I think), like the one that came out... And there is lod 2 when I import it... PS - Neck seam and weird hand shine...
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Post by inabadromance on Feb 24, 2017 14:05:30 GMT -5
You need to open both .blends. Original lod2 and your mesh. All groups must MATCH exactly, along with it's cut numbers. Please check that.
That weird shine might be the specular. Have you edited that?
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Post by justjo on Feb 25, 2017 20:33:33 GMT -5
I did as you told me and opened the original lod 2 and the new mesh and compared the two. Apparently what was causing the issue was to GEOM numbers, they had different numbers from the original (idk if that's the cut numbers?) but once I matched the numbers it worked and now it appears. As for the weird hand shine and neck seam, it appeared to be caused by a weird bump map... Thank you so much for your help!
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Post by Feyona on Feb 26, 2017 4:45:40 GMT -5
justjo geoms are cut numbers, that's what they called. Congrats with fixing your mesh .
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