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Post by crazyaliensimmer on Feb 24, 2017 18:18:01 GMT -5
Hi! I edited a base game mesh in Blender. It looks perfectly fine on there, but when I import it into s4s it stays the same as the original except parts of the legs get deleted... i'm very confused lol
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Post by Feyona on Feb 24, 2017 18:37:19 GMT -5
Make sure that cut number stays the same in changed part. It should be GEOM 0000, 0001, 0002 etc. If there is no number for cuts, Studio and game don't know that this part of the mesh exists. If you share a .package and .blend, someone can take a look into it.
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