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Post by petaldancing on Feb 26, 2017 14:02:24 GMT -5
exactly what the title says; i'm struggling to figure out how to make a two-tile version of some of my favourite ea windows. i've seen it done before by modders like plasticbox (for example: here and here) but i don't see any tutorials on accomplishing this. :c does anyone know how to do this? i basically just want to make it so the window sits in the middle of two tiles instead of on only one tile. i figured i need to edit something in the warehouse, but i'm not sure. :/ the windows i want to edit are the base game double hung windows btw, for reference.
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Post by brujah on Feb 26, 2017 21:15:44 GMT -5
In the CutoutInfoTable resource change the CutoutTileWidth from 1 to 2 then you will need to edit the cutout itself by following my cutout tutorial HERE
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Post by petaldancing on Feb 27, 2017 21:19:55 GMT -5
In the CutoutInfoTable resource change the CutoutTileWidth from 1 to 2 then you will need to edit the cutout itself by following my cutout tutorial HEREi'm following your tutorial, it's a little difficult to follow along since i'm new to blender. but i'm stuck on step 5, where it says to select the inside part of the bake png. my baked image doesn't have an inside part, it's just a solid black rectangle/window. i thought at first that maybe i selected the wrong mesh, so i tried baking with several different combos, but they always look like that. how do i know where my cut out is supposed to be when i can't see the inner part? if that makes sense. i'll upload the png so you can see what i'm talking about.  see how the center isn't clear like your example window?
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Post by orangemittens on Feb 27, 2017 21:54:46 GMT -5
Hi petaldancing, I think you skipped step 4: "Click the little camera icon next to each mesh part that is NOT the frame or plane so they are greyed out."
This is causing the glass part of your window to get baked along with the frame. Make sure to click the small camera icon next to all the glass parts of the mesh. This will cause Blender to exclude them from the bake. Once the glass is excluded you will see the dark outline of the frame only.
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Post by petaldancing on Feb 28, 2017 16:25:13 GMT -5
Hi petaldancing, I think you skipped step 4: "Click the little camera icon next to each mesh part that is NOT the frame or plane so they are greyed out." This is causing the glass part of your window to get baked along with the frame. Make sure to click the small camera icon next to all the glass parts of the mesh. This will cause Blender to exclude them from the bake. Once the glass is excluded you will see the dark outline of the frame only. you're right! i did forget to do that step. however after doing that step, i still end up with the same issue. :\ here's a screenshot of what it looks like in blender, as well as proof that everything but the frame and plane is deselected. 
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Post by inabadromance on Feb 28, 2017 17:53:44 GMT -5
May i see the blend file?
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Post by petaldancing on Feb 28, 2017 18:19:54 GMT -5
May i see the blend file? sure! here: click
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Post by petaldancing on Mar 2, 2017 12:56:28 GMT -5
anyone have any clues? :(
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Post by brujah on Mar 2, 2017 19:14:38 GMT -5
This mesh is actually composed differently. There is an actual plane in the opening which leads me to wonder how early into making the game they made this window. To fix the darkness in the bake just delete that inner plane and re-bake.
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Post by petaldancing on Mar 2, 2017 20:42:28 GMT -5
how do i see this plane in the opening, and how do i delete it exactly? what does it look like? sorry for being so nooby!
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Post by brujah on Mar 2, 2017 23:30:39 GMT -5
When you have the mesh selected go into edit mode, select the faces you want to delete, then hit delete. A pop up will ask what you want to delete in the selected part, select faces.
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