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Post by novasim on Feb 26, 2017 19:34:36 GMT -5
Basically, I converted a hair from S3 to S4 and the entire hairstyle is transparent, besides the ponytail (pictures link below). I've followed Laracroftfan1's tutorial here in Blender. That tutorial makes 0 sense to me. If I detach the planes and then just join them together I haven't accomplished anything? I just worked in circles and the hair stays transparent. Unless I'm doing it wrong. Anyone familiar with this issue can tell me whats wrong here? imgur.com/a/e2IoLHere is my blendand my package
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Post by Mathcope on Feb 27, 2017 1:32:46 GMT -5
The process of detaching the planes and then re-attaching them is only to change the order they are grouped. This has to be done because if not the game doesn't know which planes to render first. For example it can render a plane that's in the back and after render the one that is in front of it. Making then transparency issues.
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Post by novasim on Mar 5, 2017 0:03:40 GMT -5
The process of detaching the planes and then re-attaching them is only to change the order they are grouped. This has to be done because if not the game doesn't know which planes to render first. For example it can render a plane that's in the back and after render the one that is in front of it. Making then transparency issues. I see. I ran a build modifier on my hair and it builds the planes randomly. I just have no idea how to fix them in Blender.
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Post by Mathcope on Mar 5, 2017 1:25:46 GMT -5
To be honest, I haven't done this... but I assume as the tutorial LaraCroft wrote I would go into Edit mode and start selecting the planes using the L button in my keyboard while the mouse is selecting the area. Then when I have my plane selected i would press P to split them into a new group. I assume this works as the detach in 3ds.
Then after i'm done I would regroup them in the correct order as Lara explains too.
I haven't try it but that's what I would test.
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Post by novasim on Mar 5, 2017 14:47:56 GMT -5
To be honest, I haven't done this... but I assume as the tutorial LaraCroft wrote I would go into Edit mode and start selecting the planes using the L button in my keyboard while the mouse is selecting the area. Then when I have my plane selected i would press P to split them into a new group. I assume this works as the detach in 3ds. Then after i'm done I would regroup them in the correct order as Lara explains too. I haven't try it but that's what I would test. That's working! (for the most part). I only did the top half of the hair and put it in Milkshape and the transparency was gone! I'll try to do the entire hair now and I'll tell you how it goes. UPDATE: I can get the base of the hair that`s attached to the head to work, I`m just having trouble with the ponytail. Idk if I should detach it first cause it`s higher or not cause it`s in the back? Cause it goes top to bottom and front to back.
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Post by Mathcope on Mar 5, 2017 19:23:09 GMT -5
I'm glad that's working for the most part. And about that I have no idea to be honest :/. I can tag laracroftfan1 in hopes she can get you a better answer. But I'd recommend you to experiment with it.
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