|
Post by hir0ki on Feb 27, 2017 16:42:48 GMT -5
I made a new body mesh for males, with detailed parts... I mapped the new parts on the available area (bottom right). However I have two problems: - Texture overlay problem with ADULT MALES (not teens, young adults or elders). I modified all the textures that I could find (skininator). BUT it seems that there is still a body overlay somewhere as it only appears on adult males, and only if I change the body sliders (muscles, fat). Here is a picture: - Clothes overlay problem: basically if I use SOME clothes like some shoes, the texture will also be applied to the parts that I modified. I believe that those clothes use the same area (bottom right), and I can't fix that. But is there a way to prevent that ? Like is there a way to force the body parts to NOT USE the clothes's texture?
|
|
|
Post by hir0ki on Mar 2, 2017 11:57:08 GMT -5
UP! No idea?
|
|
|
Post by Feyona on Mar 4, 2017 2:05:35 GMT -5
You mapped "extra body parts" on the same area where other creators map their extra parts of the mesh. There is no way to avoid it since there is not enough free space on EA's map, The only thing you can do is to examine where other people map shoes most of the time, and place your uv somewhere else. So far, there is no way to add extra texture file and link it to the mesh, to dedicate it only to your custom item. If it's not the case, please share the .package file.
|
|