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Post by cas-fulleditmode on Mar 1, 2017 14:18:54 GMT -5
Hey there! I tried to create this 8 tile wide gate for my YandereSim school and it kinda stopped working. As far as I remember my sim could walk through it the first times, but now it's unpassable. :/ For this I created a 3D mesh and cloned the 2 tile hedge gate, since I didn't want either door sounds or weights to deal with. I basically imported the mesh and set the cutout width to 8. Here's the download. I hope someone can help. Thanks in advance :/
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Post by brujah on Mar 1, 2017 16:35:53 GMT -5
You have two separate models in this .package and in the CutoutInfoTable resource you changed the wrong field. You need to change the CutoutTileWidth not the Value.
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Post by cas-fulleditmode on Mar 2, 2017 12:06:02 GMT -5
Yeah... it doesn't seem to work. By changing the CutoutTileWidth the Value gets changed automatically. And I already tried several numbers to insert into CutoutTileWidth but nothing works :/.
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Post by brujah on Mar 2, 2017 22:51:13 GMT -5
So I've been doing some testing with this. Reset the cutout width and value to 0. It's all in the footprint. The footprint named A6D2504F should be Max: 4.031793,2.93536,0.075 and Min: -4.020904,0,-0.075 then the footprint named C666D620 should be Max: 3.031793,2.93536,1 and Min: -3.020904,0,-1 Remember, you will also need to adjust the footprint point lists to reflect these bounds.
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Post by cas-fulleditmode on Mar 3, 2017 10:58:30 GMT -5
Sorry for wasting your time, but I'm still confused and it still doesn't work, idk. So I reset the CutOutTileWidth and Value to 0. Now at footprint, it only allows to give the MaxHeight and I can't paste all three numbers in and I also don't know how to use each of these three values. In MaxHeightOverride I found the names you meant A6D2504F and C666D620. Again could only type in one value, so I used the first one... and it still doesn't work :(. Could you perhaps post pictures of what excactly needs to be changed into what. I'm sorry, if I waste your time :(
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Post by brujah on Mar 3, 2017 15:28:37 GMT -5
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Post by cas-fulleditmode on Mar 3, 2017 16:41:10 GMT -5
Ok that makes sense now, but what is meant by 'adjusting the footprint point list?'
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Post by brujah on Mar 3, 2017 16:48:11 GMT -5
Oops. I forgot to add a picture of that. Updated last post.
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Post by cas-fulleditmode on Mar 3, 2017 17:16:47 GMT -5
No problem! It finally works!!! It makes a gate door opening sound though, which is weird since I used the hedge gate, but oh well. I'm so greatful, thank you very much! \(≧▽≦)/
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