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Post by LJsimmer21 on Mar 3, 2017 4:48:15 GMT -5
Hi, i'm new to creating custom content and the first thing I wanted to do was adjusting the fit of an already existing cc accessory so it won't cause clipping errors no more. So I downloaded S4S and blender and got it working quite quickly, exported the mesh and adjusted it as described in the tutorial for blender. I imported the mesh back to S4S where it still seems to work along with the Sim but when I save the package and put it back to the Mods folder it won't work in game. When I equip the item, red and white squares with question marks will appear all over the Sim.
What did I do wrong?
Thanks for the help and sorry for my bad english 
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Post by paleville on Mar 3, 2017 4:55:21 GMT -5
i'm pretty sure it means that a texture is missing. i suggest you try creating a new .package from the basegame accessory you wanted to edit, importing your edited mesh again, and making sure you do not touch any of the textures.
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Post by LJsimmer21 on Mar 3, 2017 5:26:09 GMT -5
it's not a basegame package i want to edit. But I'm going to try it anyways!
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Post by paleville on Mar 3, 2017 7:10:37 GMT -5
oh, my mistake.
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Post by orangemittens on Mar 3, 2017 9:51:31 GMT -5
Karkat is correct in saying this is happening because you are missing textures that the item needs to show up correctly in the game. If you're working with a CAS CC item you will need to explicitly include the textures unless you have imported new ones into the package. I just posted a tutorial going over this process and explaining why you need to do this HERE.
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