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Post by Cień z róża on Mar 4, 2017 9:18:18 GMT -5
Hello i have a problem with sim head when creating a default replacement
the problem is when exporting mesh then re import it just without changing anything to it few face sliders don't work in the game
is that a problem with no fix or a bug or the mesh not changeable??
version that i use is harmony latest one and i have been trying to get the sim head work from lots of old versions before like last year
blender ver 2.78
or i have been doing it the wrong way
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Post by Mathcope on Mar 4, 2017 12:24:22 GMT -5
Make sure the cut numbers match the original EA clone. Make sure that the GEOM number is this. Also for the sliders to work you need to make a new Uv_1 if you changed the mesh completely. HERE you have a tutorial on how to do it.
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Post by Cień z róża on Mar 4, 2017 17:02:15 GMT -5
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Post by Cień z róża on Mar 5, 2017 13:35:49 GMT -5
can anyone try the head file, its for female young adult try to click on randomize button few times you will see what i mean
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Post by necrodog on Mar 5, 2017 13:48:53 GMT -5
Hello Cień z róża i have the same problem. I think is because studio dont read correctly the uv_map 2 yet. I request that feature in the studio wish list. Because heads use an extra uv_map to work correctly. :-/
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Post by Cień z róża on Mar 5, 2017 14:01:50 GMT -5
ohh i see why i wasn't able to get it done right :-[ thank you
will there be any fix for it?
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Post by necrodog on Mar 5, 2017 14:09:01 GMT -5
Well I requested it as a wish, need to wait until full-filled. Hope soon. I have some custom heads on my WIPS too.
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Post by Cień z róża on Mar 5, 2017 14:17:05 GMT -5
i see i hope that too, thank you XD
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