|
Post by Chicklet45368 on Mar 5, 2017 19:17:32 GMT -5
Hi all,
Maybe I'm calling it something wrong, but is there a way to "unjoin" or "unmerge" or "ungroup" or "unlink" separate objects in blender that are joined into one group? (I'm not sure exactly what the correct term in blender is).
There are several EA items I'm trying to edit but find it very difficult because they're not single items so when I click them in object mode to make it active so I can go to edit mode to modify them, it's the entire group of objects as one lumped together object, which makes very hard to only grab specific vertices. And, their meshes sometimes are not so clean and pretty to try and edit.
One such example is the 3 HUGE candles on a tray. One - the candles are ridiculously out of proportion to furniture sizes, and two - they are off center and hanging off the edge of the tray. I wanted to scale down the candles to a more appropriate size and re-position them to actually fit on the tray. But, I'm finding it difficult to do because the 3 candles are linked as one item (well the tray is linked to the candles as well, but it is large enough with only 2 faces to easily make it inactive) and I'm constantly grabbing vertices from a candle I am not working on.
Thanks for any thoughts or input!
- Chicklet
|
|
|
Post by Mathcope on Mar 5, 2017 19:32:02 GMT -5
Yes, you can do that by going into Edit Mode. Select the faces, edges or vertex (any selection mode is fine) that you want to split into a new group. Once you have everything selected. Press P on your keyboard and choose "Selection". Then that selection will split into a new group in Blender. Which you can go and scale move and apply modifiers as a independant object.
|
|
|
Post by Chicklet45368 on Mar 5, 2017 19:44:45 GMT -5
Perfect! TYSM for that great info! I'll be excited to try and use it now!
|
|