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Post by daisykills on Mar 12, 2017 5:48:19 GMT -5
Warning: Possible stupid question ahead. I want to try convert a bodysuit from GTW into a top. After deleting parts that I don't need, it looked fine in Blender but became weird in S4S and in game. Can anyone tell me what's wrong with it? This is how it looks in game Also, this is my first time using blender. How do i replace deleted body parts like in the picture below?
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Post by inabadromance on Mar 12, 2017 6:08:30 GMT -5
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Post by daisykills on Mar 12, 2017 10:13:06 GMT -5
I followed both tutorials but the end result is still the same. I tried the same step with a jacket from the base game and it works.
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Post by inabadromance on Mar 12, 2017 14:19:51 GMT -5
Can you please share the .package and .blend file?
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Post by daisykills on Mar 14, 2017 3:40:57 GMT -5
Can you please share the .package and .blend file? Here you go
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Post by inabadromance on Mar 14, 2017 10:57:28 GMT -5
The problem here is that you're using a full body mesh for a top. I've checked the first tutorial i linked and it shows how to delete the bottom parts and make the mesh match the top mesh. You shouldn't import the blend on the outfit package but clone a top instead and match both meshes. Also, the legs are overlapping the top so you need to modify both textures and UV map from the top to fix this.
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