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Post by FlavouredSim on Mar 12, 2017 9:14:27 GMT -5
Hi!
I've been googling my a** off this rainy day, trying to find an answer, but it seems to be a pickle. Or just too easy to even post about, or I'm just dumb.
Anyway...
I want to dive right into clothes-making for ts4. I've found a suitable jumpsuit in s4s that I want to modify. (It's the base game jumpsuit with spaghetti straps).
I'll try to explain short and concise and try not to ramble:
What I want is to change the top part of the jumpsuit into a more-coverage one and I want to make the bottom part of the pants to be a bit more snug, to fit into boots, f.e.
When I'm about to export the texture there are 5: Diffuse, Shadow, Specular, Normal, Emission, and I wonder:
When I'm about to change clothes that much, do I need to export more than the diffuse one of these textures? And if I want the pants-part to be more snug, do I need to change the mesh also? Don't really have blender experience (used milkshape before). But I'm a fast learner and there are tons of tuts on ytube for that.
Can someone maybe point me in the right direction towards a thread in this forum or a youtube video or anything, because right now I can't seem to wrap my head around it. I'm more used to small scale things like makeup...
Thanks in advance!
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Post by inabadromance on Mar 12, 2017 14:23:38 GMT -5
hi! Here's a tutorial for frankenmeshing. I would suggest cloning an item that is similar to the bottom part you want instead of using the one you're mentioning as a base, so that the settings for the boots part are already in the package. I feel it would be easier than doing the other way around. And yes, depending on how much you edit the mesh you'll have to edit the rest of the textures as well to match those modifications. Except for the emission one, that one is a special texture and it's for glowing items (like the alien outfi) so you don't have to edit that.
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Post by FlavouredSim on Mar 12, 2017 18:08:12 GMT -5
hi! Here's a tutorial for frankenmeshing. I would suggest cloning an item that is similar to the bottom part you want instead of using the one you're mentioning as a base, so that the settings for the boots part are already in the package. I feel it would be easier than doing the other way around. And yes, depending on how much you edit the mesh you'll have to edit the rest of the textures as well to match those modifications. Except for the emission one, that one is a special texture and it's for glowing items (like the alien outfi) so you don't have to edit that. Awesome! Thank you so much!
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