Post by five5cats on Mar 13, 2017 17:32:25 GMT -5
OK, so I've be working on making two long dress meshes with slits. Because the one I recently used from a pay site turned out to be someone else that doesn't want their meshes shared.
So I started with EA Belted Tank dress. When I opened it in Blender 2.76 there are 2 meshes, one of most of the dress and one with just a square portion of the front of the skirt part. So I join the 2 meshes, append with the EA nude top and join and weld to the skirt of the dress (I deleted the top part of the dress).
Then I created the slit, duplicated and flipped my normal s, separated the skirt section and moved the mesh on the UV layout and rejoined the skirt and top.
Then I appended the EA nude bottoms, renamed and changed the Geom to match that of the original 2nd mesh.
Then I went back to S4S and opened a suitable EA BGC dress a long straight tank dress. Imported my meshes and everything looked perfect.
So went a head and edited the mesh again to make one with a fuller skirt and also imported to the same BGC dress (different package) and it too looked great.
Also B4 I imported the meshes I deleted the normal, spec and shadow and used the tools option to load all the resource stuff (not sure if I need to do that step, but I do).
Then when I loaded them into my game there is a point mesh part shooting into the air and this is coming from that square area of the skirt mesh that was mesh 2 but I joined to mesh 1.
So, I know it's probably something to do with the weights but every-time I look at the tutorial on here I'm lost and a bit overwhelmed to be honest.
So I guess I'm asking for a little hand holding. My S4S is up-to-date, I'm using a PC with Windows 10.
Zip with Packages and Blender Files:
simfileshare.net/download/192660/
link
So I started with EA Belted Tank dress. When I opened it in Blender 2.76 there are 2 meshes, one of most of the dress and one with just a square portion of the front of the skirt part. So I join the 2 meshes, append with the EA nude top and join and weld to the skirt of the dress (I deleted the top part of the dress).
Then I created the slit, duplicated and flipped my normal s, separated the skirt section and moved the mesh on the UV layout and rejoined the skirt and top.
Then I appended the EA nude bottoms, renamed and changed the Geom to match that of the original 2nd mesh.
Then I went back to S4S and opened a suitable EA BGC dress a long straight tank dress. Imported my meshes and everything looked perfect.
So went a head and edited the mesh again to make one with a fuller skirt and also imported to the same BGC dress (different package) and it too looked great.
Also B4 I imported the meshes I deleted the normal, spec and shadow and used the tools option to load all the resource stuff (not sure if I need to do that step, but I do).
Then when I loaded them into my game there is a point mesh part shooting into the air and this is coming from that square area of the skirt mesh that was mesh 2 but I joined to mesh 1.
So, I know it's probably something to do with the weights but every-time I look at the tutorial on here I'm lost and a bit overwhelmed to be honest.
So I guess I'm asking for a little hand holding. My S4S is up-to-date, I'm using a PC with Windows 10.
Zip with Packages and Blender Files:
simfileshare.net/download/192660/
link