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Post by PixelHeaux on Mar 18, 2017 18:53:44 GMT -5
Hello! I'm using HQ photos on a painting mesh and when I go to look at the in game they appear blurry. My game settings are on the highest possible. Do I have to change the UV map to a higher res and if so is there a tutorial on it?
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Post by Mathcope on Mar 19, 2017 21:04:57 GMT -5
What image size are you using?. If you're using HQ photos then maybe 1024x1024 or 1024x512 sizes are the best.
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Post by PixelHeaux on Mar 23, 2017 21:42:40 GMT -5
What image size are you using?. If you're using HQ photos then maybe 1024x1024 or 1024x512 sizes are the best. I'm using 1024x1024 and on the mesh its still blurry :( I save as png and everything. Someone mentioned making a hq uv map but I don't understand?
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Post by inabadromance on Mar 23, 2017 23:19:07 GMT -5
Can you share an image of the issue, the package and blend files if any?
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