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Post by Leniad on May 11, 2017 10:39:54 GMT -5
It is indeed possible to add the geostates back to an imported mesh, but I warn you it is not simple. This is how I do it. Open the original (with geostates) and go to Warehouse, Model LOD group 000000000,Data, Meshes (click edit items), it will display the phongs and dropshadows on the left of popup, on the right scroll down to geometry states click edit items I take an screenshot of this screen and repeat for all the names on the left. Example only has one name. (sometimes there are 8 or 9 images in a single LOD) Save on bottom of pop up and repeat this process for all the entries in the first image. Cancel out of the original package file and open your new file that you want to add geo states repeat the steps to get to the last image in this new file. Use the add button on bottom left and add the numbers from the original (image you took) on the right save and close this pop up and repeat for all entries on the first image. Now continue this same process for ALL Model LODs AND the Model itself. When you are finished it should have the original geostates. You should feel free to post your work as you like, I am not in charge. I finished the updated menu enhancer for the refrigerator and finally got the wine to work properly - but in a big glass. LOL. Just finishing up testing and will post today. Suggestions: Since you want to use a wine cooler (refrigerator not the drink LOL) for the wine menu, you could either use the menu enhancer as it is (wine cooler tuned as a refrigerator) or create a new menu tuned to the cooler. Depends on what you want to do. After update and my wine post, check them out and you will have a better feeling for what you want. PS I just posted my wine version, rip it apart to see how it works.
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Post by gaiapuma on May 11, 2017 14:30:52 GMT -5
It is indeed possible to add the geostates back to an imported mesh, but I warn you it is not simple. This is how I do it. Open the original (with geostates) and go to Warehouse, Model LOD group 000000000,Data, Meshes (click edit items), it will display the phongs and dropshadows on the left of popup, on the right scroll down to geometry states click edit items I take an screenshot of this screen and repeat for all the names on the left. Example only has one name. (sometimes there are 8 or 9 images in a single LOD) Save on bottom of pop up and repeat this process for all the entries in the first image. Cancel out of the original package file and open your new file that you want to add geo states repeat the steps to get to the last image in this new file. Use the add button on bottom left and add the numbers from the original (image you took) on the right save and close this pop up and repeat for all entries on the first image. Now continue this same process for ALL Model LODs AND the Model itself. When you are finished it should have the original geostates. You should feel free to post your work as you like, I am not in charge. I finished the updated menu enhancer for the refrigerator and finally got the wine to work properly - but in a big glass. LOL. Just finishing up testing and will post today. Suggestions: Since you want to use a wine cooler (refrigerator not the drink LOL) for the wine menu, you could either use the menu enhancer as it is (wine cooler tuned as a refrigerator) or create a new menu tuned to the cooler. Depends on what you want to do. After update and my wine post, check them out and you will have a better feeling for what you want. PS I just posted my wine version, rip it apart to see how it works. Cool, thanks man! I will download the new wine pie menu and the wine! See if I can make it work in my games and change the name of the menu in the snippets and tell you later I can post you a link to one of the ones I created, but will we work with your game since you said you don't have dine out? I based on the object tuning of nectars from the Game Pack? Wow those geostates look like a lot of trouble. I might give a try, but even if it doesn't work, I will keep with the new mesh, is a price to pay for drinking champagne in a real flute in sims from a noob modder like me lol
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Post by Leniad on May 11, 2017 14:45:38 GMT -5
The craft enabler and snippet tunings are not dependant on expansion packs. There is no reason you can't post your versions - just let folks know that they need the expansion pack for the mesh to function. Yes geostates are a pain - BUT there is real satisfaction when you get them to work.
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Post by gaiapuma on May 11, 2017 15:35:27 GMT -5
The craft enabler and snippet tunings are not dependant on expansion packs. There is no reason you can't post your versions - just let folks know that they need the expansion pack for the mesh to function. Yes geostates are a pain - BUT there is real satisfaction when you get them to work. Argh I tried, to do what you said, but the empty glass come as a weird spiked thing XD when they finish drinking. I couldn't add the new phongs to the editing meshes in the custom drink: Original drink edit meshes has 2 different phongs I only see this in the new imported mesh of the custom drink and no way to add the other supposed phong Am I doing something wrong? Should I do the editing the models before importing the new mesh? By the way thanks for the humongous help! Couldn't have make it without it! Thanks!
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Post by Leniad on May 11, 2017 15:48:22 GMT -5
Differing numbers of elements are a problem, you are doing it right. I suggest finding an EA food item (that has geostates) that has the same number of elements and using those geostates as your template. I notice the first phong in your original is tiny, I would try using the second one and see how that goes. It is not an exact science, because of the variety and number of elements - but that is how it goes. I did say it is a pain, and I wasn't lying LOL. I made a jello that has an additional element and after a few days of hammering away at it, I put it in the drawer. I will go back and keep trying, but it gets annoying quickly.
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Post by gaiapuma on May 13, 2017 11:49:48 GMT -5
Differing numbers of elements are a problem, you are doing it right. I suggest finding an EA food item (that has geostates) that has the same number of elements and using those geostates as your template. I notice the first phong in your original is tiny, I would try using the second one and see how that goes. It is not an exact science, because of the variety and number of elements - but that is how it goes. I did say it is a pain, and I wasn't lying LOL. I made a jello that has an additional element and after a few days of hammering away at it, I put it in the drawer. I will go back and keep trying, but it gets annoying quickly. Thank you so much! It worked! I reexported with similar mesh and then had to guess where to put the empty or full mesh state (that was empty or corrupt when I exported since S4Studio doesn't export them!) Now it works! I am putting the new Pie menu you created and making a Base game version and Dine Out and will try to release them soon. Would you try for me to see if the Base game ones work in your game? (I have Dine Out and I am scared wouldn't work for people without it). Thank you Leniad!!!
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Post by kibapvp on May 17, 2017 12:45:06 GMT -5
Am I able to do Easel Paint? Could you help me to do some non-default easel paint to use with this MOD?
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Post by Leniad on May 17, 2017 12:50:09 GMT -5
Do you mean you want help creating a menu with your own paintings like OM did HERE ?
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Post by kibapvp on May 17, 2017 12:57:39 GMT -5
Do you mean you want help creating a menu with your own paintings like OM did HERE ? Yes. But I wanna create a lot of more categories... Like Sketch's, Oil Paint and etc... Could you help me to do that?
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Post by Leniad on May 17, 2017 13:05:42 GMT -5
Sure. I haven't looked at it yet, but it is on my list. I will send you a PM when I look at it.
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Post by jasana70 on Jun 7, 2017 4:50:41 GMT -5
Hi, never mod anything, love your menu expander mod, but it work only on BG fridges i have almost all packs, so want update friges from them too, but don,t know how to do it, you said you need to cloned fridge and made them bg complitable, how can i do it? Can somebody gave me instructions or FAQ for this.
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Post by Leniad on Jun 7, 2017 7:13:11 GMT -5
Object/Selective clone Find the fridge you want. In each object description of fridge, find and replace tuning with object_fridgeHIGH_01 and replace tuningid with 10192
That's it.
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Post by hillarymullins on Jul 1, 2017 4:44:29 GMT -5
Hello,
Are you planning to do an update of the menu enhancer so that we can still pack lunches? I'm also having some conflicts with my game after the fitness pack release and updates. With it installed my sims can't use the tv to workout also when i click on the fridge my serve menu only shows custom foods instead of showing all breakfast, lunch options etc.
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Post by Leniad on Jul 1, 2017 9:30:52 GMT -5
I can update the enhancer if someone can tell me the superaffordance ids added to those packs. Here is example of current superaffordance list for high BG fridge So I would need the id and name of pack lunch and any other options added to EP fridges
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Post by lunykimberly on Jul 1, 2017 10:40:26 GMT -5
super_affordances section of the object_fridgeHIGH_01 tuning as of June 12, 2017. I've got everything BUT Bowling, Parenthood, & Fitness so if the pack lunch is only added to code if you've got Parenthood, someone else will need to export the tuning.
<L n="_super_affordances"> <T>99087<!--object_ReplaceBrokenObject--></T> <T>13328<!--debug_Reset--></T> <T>13326<!--debug_ObjectDestroy--></T> <T>103888<!--cheat_set_as_head--></T> <T>13395<!--fridge_CreateTray--></T> <T>13387<!--fridge_Cook--></T> <T>73835<!--object_Knack_FixIt_Fridge--></T> <T>73859<!--object_Knack_MakeAwesome_Fridge--></T> <T>26319<!--fridge_GrabDrinkAutonomously--></T> <T>13983<!--sim-stand--></T> <T>36758<!--Dish_Collection_From_Object_As_Dish--></T> <T>13389<!--fridge_CookGourmet--></T> <T>13388<!--fridge_CookAutonomously--></T> <T>13397<!--fridge_GrabSnackAutonomously--></T> <T>13390<!--fridge_CookGourmetAutonomously--></T> <T>13319<!--debug_BreakObject--></T> <T>13327<!--debug_RepairObject--></T> <T>34935<!--object_Repair_Fridge--></T> <T>26331<!--fridge_CookGroupDessert_Autonomously--></T> <T>26361<!--fridge_CookGroupMeal_Autonomously--></T> <T>34001<!--run_famly_meal_situation--></T> <T>108781<!--crimeScene_CollectSample--></T> <T>108780<!--crimeScene_DustForPrints--></T> <T>108779<!--crimeScene_TakePicture--></T> <T>31030<!--fridge_BakeCake_Autonomously--></T> <T>37208<!--create_fridge_tray--></T> <T>28857<!--fridge_Upgrade_IncreaseQuality--></T> <T>28858<!--fridge_Upgrade_IncreaseQuality_Resume--></T> <T>40058<!--object_Bane_Sabotage_Fridge--></T> <T>28849<!--fridge_Upgrade_LockBrokenness--></T> <T>28855<!--fridge_Upgrade_LockBrokenness_Resume--></T> <T>28844<!--fridge_Upgrade_LowerBrokenness--></T> <T>28845<!--fridge_Upgrade_LowerBrokenness_Resume--></T> <T>37405<!--fridge_Cook_BlackAndWhitePartyFood_Autonomously--></T> <T>37404<!--fridge_Cook_CostumePartyFood_Autonomously--></T> <T>36759<!--Dish_Collection_From_Object_As_Trash--></T> <T>100327<!--fridge_CreateSnackAndConsume_Generic--></T> <T>77672<!--fridge_GrabSnack_PieMenu--></T> <T>106195<!--fridge_CookGroupMeal_MindControlled--></T> <T>108665<!--fridge_Bake_StartCrafting--></T> <T>111967<!--fridge_GrabSnack_Autotest--></T> <T>112476<!--fridge_StartBakingAutonomously--></T> <T>115812<!--crimeScene_TakeNotes--></T> <T>126096<!--fridge_Cook_SpookyPartyFood_Autonomously--></T> <T>123710<!--caterer_HireSpecificNPC_Picker--></T> <T>129510<!--object_Hire_Repair_Service--></T> <T>123706<!--object_HireNPC_Caterer--></T> <T>140852<!--fridge_CookExperimentalFoodAutonomously--></T> <T>150479<!--object_hireNPC_Caterer_Vegetarian--></T> <T>145851<!--fridge_Butler_MakeSnack--></T> <T>145873<!--fridge_Butler_CookGourmetPartyMeal--></T> <T>152490<!--fridge_CookGroupMeal_Autonomously_Vegetarian--></T> <T>145871<!--fridge_Butler_CookGourmetFamilyMeal--></T> <T>152489<!--fridge_CookGourmetAutonomously_Vegetarian--></T> <T>145872<!--fridge_Butler_CookPartyMeal--></T> <T>152488<!--fridge_CookAutonomously_Vegetarian--></T> <T>146363<!--situation_Butler_Autonomous_Sabotage_Fridge--></T> <T>147328<!--SimPicker_Fridge_GrabSnackForToddler--></T> <T>156481<!--fridge_Upgrade_IncreaseQuality_CompletedDisplay--></T> <T>149466<!--simPicker_Fridge_GrabSnackForToddler_p2a--></T> <T>156482<!--fridge_Upgrade_LockBrokenness_CompletedDisplay--></T> <T>151779<!--SimPicker_Fridge_GrabDrinkForToddler--></T> <T>156483<!--fridge_Upgrade_LowerBrokenness_CompletedDisplay--></T> <T>164355<!--fridge_GrabWaterAutonomously--></T> <T>164448</T> <T>151780<!--simPicker_Fridge_GrabDrinkForToddler_p2a--></T> <T>75761<!--fridge_Cook_Emotional--></T> <T>76891<!--fridge_Cook_PieMenu_Breakfast_1Serving_Ingredients--></T> <T>76893<!--fridge_Cook_PieMenu_Breakfast_8Servings_Ingredients--></T> <T>76895<!--fridge_Cook_PieMenu_Brunch_1Serving_Ingredients--></T> <T>76897<!--fridge_Cook_PieMenu_Brunch_8Servings_Ingredients--></T> <T>76899<!--fridge_Cook_PieMenu_Dinner_1Serving_Ingredients--></T> <T>76901<!--fridge_Cook_PieMenu_Dinner_8Servings_Ingredients--></T> <T>76903<!--fridge_Cook_PieMenu_Lunch_1Serving_Ingredients--></T> <T>76905<!--fridge_Cook_PieMenu_Lunch_8Servings_Ingredients--></T> <T>108974<!--fridge_GrabLunchAutonomously--></T> <T>106859<!--simRay_Transform_Object--></T> <T>74457<!--fire_ReplaceBurntObject--></T> <T>35954<!--object_Materialistic_AdmirePossessions--></T> <T>31586<!--object_Insane_TalkToObjects--></T> <T>102258<!--Ghost_Possess--></T>
Also, I'm not sure how detailed/workable this is but I got to playing around with my copy of this and added a snippet tuning that adds your new pickers to the fridge without needing tuning files for all fridges. With the snippet, I could delete the object_fridge tunings and everything still showed like it was supposed to... with a bonus point of your expanded menus were on non-base game fridges as well. Code for that snippet is below (I merged it with Andrew's Grab a Drink code and added a couple new picker menus for personal use which are the last five entries but it worked perfectly for me with just yours in there).
<?xml version="1.0" encoding="utf-8"?> <I s="10771345383654153292" n="lunykimberly:fridge_FoodDrink_Enabler" c="CCCraftingMenuInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">START_CRAFTING</T> <L n="tags"> <T>Func_Fridge</T> </L> <L n="start_crafting_interactions"> <T>15287937881453879751<!--Leniad:fridge_Cook_PieMenu_Soups--></T> <T>9224576297014299890<!--Leniad:fridge_Cook_PieMenu_Desserts-CheesecakesNTrifles--></T> <T>13473873667791142135<!--Leniad:fridge_Cook_PieMenu_Meats--></T> <T>10723262189608343385<!--Leniad:fridge_Cook_PieMenu_Vegetables--></T> <T>16324926995319835152<!--Leniad:fridge_Cook_PieMenu_SaladsNPasta--></T> <T>15145280413368834592<!--Leniad:fridge_Cook_PieMenu_Snacks--></T> <T>16699091404189012418<!--Leniad:fridge_Cook_PieMenu_CerealsNPancakes--></T> <T>12868538654008737253<!--Leniad:fridge_Cook_PieMenu_Desserts-PiesNCakes--></T> <T>17449221813085049642<!--Leniad:fridge_Cook_PieMenu_SavoryPies--></T> <T>15613056549317886162<!--Leniad:fridge_Cook_PieMenu_Wine--></T> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> <T>16181526043314319322<!--lunykimberly:fridge_Cook_PieMenu_Pizzas--></T> <T>7086928714538693180<!--lunykimberly:fridge_Cook_PieMenu_Cupcakes--></T> <T>16410712193443430376<!--lunykimberly:fridge_Cook_PieMenu_Donuts--></T> <T>3827893879942987651<!--lunykimberly:fridge_Cook_PieMenu_EthnicExperimental--></T> </L> </I>
Hope this helps.
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