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Post by Leniad on Jul 1, 2017 11:50:54 GMT -5
Thanks Luny. I just got the fridge tunings and am adding the butler/caterer/lunch grabbing items to the menus.
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Post by lindz on Jul 12, 2017 22:39:19 GMT -5
I am not sure where to put the grab a drink code in the snimpate or text or where the snippit code is or if I need to put it in. Leniad
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Post by Leniad on Jul 12, 2017 23:20:53 GMT -5
Nothing to do with text or footprints Export a snippet from a current recipe and alter the XML Alter names and IDs of the snippet like this <?xml version="1.0" encoding="utf-8"?> <I s="16190935995566172127" n="YOURNAME_DrinkEnablerDRINKNAME" c="CCRecipeInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">RECIPE</T> <L n="recipe_interactions"> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> </L> <L n="recipe_list"> <T>0000000000000000000<!--YOURNAME_recipe_Drink_DRINKNAME-Single--></T> </L> </I> replace the 0000000000000000000 with dec 64 value of recipe name
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Post by lindz on Jul 14, 2017 4:30:49 GMT -5
Leniad, Is this what it to look like or does it need to be changed once again.
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Post by Leniad on Jul 14, 2017 8:56:59 GMT -5
line 8 should be dec64 value of recipe name, Also, the hex instance id of the snippet in photo looks WAY too short. I can't see the entire name of the snippet, but the instance id should be hex64 value of the full name.
Example from pg. 1
Generally, I just export a copy of existing snippet, rename (using hex64 of new name as instance number) example:
this is extracted snippet xml filename 7DF2169C!80000000!8C95DD26255DCED3.Leniad_FoodEnablerEASnacks.SnippetTuning type ! group ! hex64 id . name .SnippetTuning
If I want WoodworkEnablertoyDuck as name hex64 of name=105A2A007F645789 rename file to 7DF2169C!80000000!105A2A007F645789.WoodworkEnablertoyDuck.SnippetTuning
import into object and then update Name
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Post by Leniad on Jul 14, 2017 8:58:55 GMT -5
Also, the group of the snippet should be 80000000
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Post by lindz on Jul 14, 2017 14:25:23 GMT -5
Leniad, My Drink Huggies Package - You can fix it and still try and explain it to me so I can do others and try again. I can not find that extract snippet code when I look for it. I have looked under Extract Tunning snippet. Here is what I got: <?xml version="1.0" encoding="utf-8"?> <I s="16190935995566172127" n="LindsayCreations_DrinkEnablerHuggies" c="CCRecipeInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">RECIPE</T> <L n="recipe_interactions"> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> </L> <L n="recipe_list"> <T>CBF29CE484222325<!--Lindsay_recipe_Drink_Huggies-Single--></T> </L> </I> If I need to add anything let me know. IF you are willing to do a step by step like explained below then great and Thank you. If explaining to me a bit better would be in PM that fine. A Step by Step of how to do this for me would be good as well. What needs to be done and where to find and showing me step by step is the best way for me to learn. I like to learn it so I can do it. I tried your tutorial but it still got me confused and all.
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Post by Leniad on Jul 14, 2017 15:24:07 GMT -5
Open food pkg with a snippet I chose orange beef stir fry EXPORT to a folder Copy name of snippet to txt file Replace name with your new name Copy your new name to hash generator and copy hex64 value Replace hex value in snippet name with new value Copy the whole new line and paste in snippet xml name in folder Import the file into your pkg
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Post by lindz on Jul 14, 2017 17:06:40 GMT -5
LeniadThanks that explained it.. Now do I need to add all my Huggies - Instances to the Recipe List. Recipe ID at in my file does that need to be changed or can I know leave it to be. Here what I got: <?xml version="1.0" encoding="utf-8"?> <I s="16190935995566172127" n="LindsayCreations_DrinkEnablerHuggies" c="CCRecipeInstance" i="snippet" m="s4studio_craftables"> <T n="s4s_mod_type">RECIPE</T> <L n="recipe_interactions"> <T>15755806730305418801<!--AOM:fridge_GrabADrink--></T> </L> <L n="recipe_list"> <T>CBF29CE484222325<!--Lindsay_recipe_Drink_Huggies-Single--></T> </L> </I> If any things need changes. The step by step did me a lot of help and I got it. Now I just need to finish it off if there needs to be any kind of recipe Id or in knowing if the Instance is correct or wrong and then if I need to know if I need them all or just that one. Images help me. Thanks again.
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Post by Leniad on Jul 14, 2017 17:25:48 GMT -5
line 8 should be dec64 value of recipe name
CBF29CE484222325<!--Lindsay_recipe_Drink_Huggies-Single should be 15695324133613787503<!--Lindsay_recipe_Drink_Huggies-Single
You can add as many recipes as you want - just use decimal 64 values (the values are line 2 of the recipes)
Suggestion: I would rename the object definitions in your pkg, so you can know what it is. 2 or more objects named LindsayCreationsOrangeJuice you don't know what it is.
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Post by lindz on Jul 14, 2017 17:32:40 GMT -5
Thank you once again. If that it. I will test in game today or this weekend. Tomorrow a busy day and an early one at that. Where did you find it in the code?
I hope the painting with easel code will be a bit easier to do now. If it the same process.
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Post by Leniad on Jul 14, 2017 18:07:13 GMT -5
Exactly the same, just different category and recipe code
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Post by lindz on Jul 14, 2017 18:32:57 GMT -5
okay Cool. Test my creation out soon
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Post by SkillfulSimmer340 on Jul 16, 2017 20:46:14 GMT -5
Hello,
Thank you for this tutorial! I've been trying to understand, but I kept feeling very confused.
Would it by any chance be possible that you have a video with a step-to-step tutorial on how to make custom drinks? How do you make custom drinks? Like I'm interested in making a sorrel drink or maybe a pina colada?
Also, how would you be able to edit XML codes in Sims 4 Studio. Sorry, I'm a first time modder.
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Post by lindz on Jul 17, 2017 0:35:02 GMT -5
LeniadI am gladly going to work on these paintings in the coming months and I really would like to have the coding or XML code that I will need and the step by step instructions would be best for me. The Turiauial is a confusion. but if I can know what each step is that be great. The coding for this be good so I have something to make the changes and to keep for later. orangemittens, if you have the coding or simple instructions for the painting process I am glad to read them and to follow to do this on my own. Just need help with that. Thanks Lindsay Read more: sims4studio.com/conversation/3522#ixzz4n42YcSFP
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