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Post by Zelrish on Mar 30, 2017 16:47:36 GMT -5
Hi there,
Did the last update fucked up some alignment for legs or something? I noticed multiple CC I have been using for a long time now have an apparent seam only on one calf or at the ankle lvl. I am pretty sure it was not there before as it is quite obvious. Not sure if I should fix it or this has something to do with a recent patch
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Post by Zelrish on Mar 31, 2017 4:11:19 GMT -5
It could be because I worked on a mesh from a non-updated version of the game and implanted it in an updated version of the game. I have a slightly older version here at work and I have no problem when I export the red dress from bella Goth.
When I did it from home yesterday (I exported the same dress) I had an alignement problem right there in blender... That, or I was too tired and did something wrong.. (could be that) Meh I will have to see during the WE but this is weird. (I only recovered the blender from work and created the package at home, so using in the end different versions from studio. THAT might actually be the issue (maybe) (a mac version and a windows version) I will assemble the package at work as well to test it as I cannot reproduce the issue from here..
EDIT : I am saying poo -__- I have reproduced the issue but it is not the same piece the mesh that is going wrong here.. I think the issue comes from my blender file. I will scrap it and start again from a fresh export.
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Post by linamints on Apr 1, 2017 1:27:27 GMT -5
Some of the newer items are meshed differently (like the long nightgown for girls has a random square chunk missing from the lower arm) and it has caused conflicts in my game. The CC used was quite old though.
I wound up using a newer accessory as the base and re-did it that way to fix it. If you have any issues with the new mesh just post here and someone can help.
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Post by Zelrish on Apr 4, 2017 6:51:09 GMT -5
Solved it by starting again from scratch. From what I found it was due to a rotation I did on one of the tight bones to move the leg and see how the mesh moved (regarding the weight). It would seem I didn't reposition the mesh properly and later on I had this mesh imported in S4S and I re-exported it cause I was struggling with the weight painting. When I did this re-export, the leg that was not rotated back properly on the previous blender file was apparently re-exported with the slightly bad positioning. Which was considered then as default position hence the misaligned vertices. I mixed too many things I guess. Anyway, all fixed now.
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