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Post by Feyona on Apr 10, 2017 21:47:39 GMT -5
It is uv_1. When you do data transfer from EA's mesh to the mesh made in MD it can happen due to the different topology of the meshes. In simple words polygons in MD (they called tris) rotated in different way than EA's, so when you transfer UV_1 or weights, you get approximate result. Most of the time MD meshes won't work with big breast in MD meshes. For a sweater like yours I would suggest deleting faces under the sweater since nobody can see them anyway, they are just unnecessary polygons in this case.
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