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Post by linamints on Apr 12, 2017 8:57:49 GMT -5
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Post by inabadromance on Apr 12, 2017 13:20:06 GMT -5
I'm curious about this. Been having troubles with an item after a patch... i assume something changed in the coding, or maybe i'm just imagining things since it used to work perfectly fine before... anyway, popping in to keep track of this
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Post by linamints on Apr 12, 2017 17:24:15 GMT -5
inabadromance What kind of problems have you had? I keep looking through tuning options for tents and I'm struggling to find any other missing age tags T_T.
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Post by inabadromance on Apr 12, 2017 17:34:11 GMT -5
I did a mesh edit of the carving station, deleting the surface and only leaving the pumpkin and some decor. The item could be placed over any table and still be usable. Now, now it's not usable if there's anything below it. i'm unsure how to fix it.
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Post by linamints on Apr 12, 2017 18:11:06 GMT -5
D: I loved that for Halloween decor! That's so sad! Hopefully S4S will make an update to help with it.
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Post by inabadromance on Apr 12, 2017 18:15:18 GMT -5
haha it was nice while it lasted :p
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Post by linamints on Apr 13, 2017 21:02:20 GMT -5
inabadromance can it work on a table that has no footprint maybe?
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Post by inabadromance on Apr 13, 2017 21:22:50 GMT -5
Fixing the surfaces instead of the object per se isn't something that i'll be willing to do. And i don't think the footprint is the issue but the slots on the surface somewhat conflicting with the item.
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Post by linamints on Apr 14, 2017 23:59:07 GMT -5
Fair enough :P.
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Post by linamints on Apr 19, 2017 21:34:20 GMT -5
bump.
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Post by triplis on Jun 25, 2017 16:49:31 GMT -5
I've been curious about this as well (looking into it a bit today). In the past, in my experience, a route failure usually happens because the sim can't perform whatever animation it's being asked to perform. So toddlers, I'm guessing, are restricted from the tent animations somehow, or the animation doesn't support toddlers using it. At least, that's what I first thought... the actual animations for tent seem to have toddler age tags in them, in the Animation State Machine (ASM) files. Not sure what all that does though...
I mean, for some animations, it'll just stretch weirdly if the age is wrong. In this case, it just does a route failure. I'm pretty confident the restriction has something to do with the animation... just not sure in what way. I was thinking about looking into if there's a different way to get them inside the tent from a normal animation. Some kind of teleport, for instance, but I think a teleport might just put them on top of the tent, instead of inside.
Edit: It could have something to do with posture (just not sure how). Now I think about it more, sometimes a route failure will happen because the sim can't get in the posture they're required to be in to do the animation. And I know toddlers do have some postures that are different, just not sure to what extent. Like Child and up can kneel, but can't sit on the ground. And toddlers can sit on the ground, but can't kneel.
Edit2: Then again, maybe it has something to do with the capacity to walk through/inside of the object. As an experiment, I tried changing the animation to Nap Idle and requiring the sleep on the ground jig, to see if the toddler could get inside at all (e.g. using the same components as toddler Nap on Ground). No luck. Then I tried removing the jig requirement... toddler, same issue. Child and up could still get inside the tent, they'd just leave immediately, presumably since it isn't an idle they're built to do.
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