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Post by Chicklet45368 on Apr 12, 2017 19:00:56 GMT -5
Hi All,
I was wanting to make a custom mirror and opened up a mirror in S4S, but I was totally confused. The "mirror" portion of the texture has the backside texture on it.
How do I indicate what part of the mesh is supposed to be reflective?
Is there a tutorial available I can read or can someone explain what I need to do?
Thanks for the help!
- Chicklet
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Post by MisterS on Apr 12, 2017 21:00:18 GMT -5
In blender the "glass" bit is the mesh sitting on the front of the frame All Ive done with mirrors is made my frame and just resized the glass piece to fit
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Post by Chicklet45368 on Apr 13, 2017 21:58:14 GMT -5
Thanks for the help MisterS! That totally worked! I had never opened the mirror up in blender to check it out because once I cloned it and saw it in the S4S viewer, and viewed the texture I was way confused and thought it was over my head. But, it was pretty straight forward, 3 cuts, one for the shadow, one for the frame, and one for the mirror portion.
But when I first loaded the game to test it, it wasn't behaving as a mirror, it was reflective, but not a mirror. It was shiny and looked glossy. Then I remembered I had turned reflections off when I was testing something, so once I turned it back on, it worked flawlessly!
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