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Post by swsu on Apr 18, 2017 20:11:11 GMT -5
I've been working on assembling certain parts for a Sim I've been attempting to use, but when I combined the components in the game I ended up with this. I have an idea on what it is. Since I checked the Texture files and The hat overlaps with both the tails and the ears. Is there a way to move the texture of the hat away from the other accessories so that they don't overlap without using Blender? Since Blender has refused to work with me or even import any 3D Meshes
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Post by Feyona on Apr 19, 2017 2:09:00 GMT -5
You need to map (move uv) of the tail somewhere in the right bottom place on the map. Find the map here.
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