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Post by sarahlorraineee on Apr 19, 2017 11:48:26 GMT -5
Hello I edited a movie hangout stuff dress and I am stuck along the way. My mesh look good in blender and sims 4 studio but the texture is showing up twice, once on the dress and again on the sims chest. To fix this issue in the past I've moved the texture to an extra space on the sims body template, but if possible I would like to avoid that so I can put detail into the texture on the dress. I exported the uv layout to make a new alpha layer also but that didnt help. Photo: www.dropbox.com/s/k4iq1o0i8v6vt6d/Screenshot%202017-04-19%2012.46.39.png?dl=0Package: www.dropbox.com/s/yibkz8f8slgex2m/slip%20dress.package?dl=0ps. I know i'm far from done i just dont want to move on until i fix this part!
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Post by wingly on Apr 19, 2017 21:21:53 GMT -5
You are missing texture for the mesh. sorry for the spelling mistake
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Post by sarahlorraineee on Apr 20, 2017 8:32:33 GMT -5
Thank you! I should have said that I knew that, but what i'm having a problem with is the texture showing up on the chest and not only the dress. Thank you for reading though!
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Post by wingly on Apr 20, 2017 10:57:23 GMT -5
The reason why it shows up on the chest is due to the texture overlaying over the skin. Any texture that overlays the skin will show up on the skin.
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Post by Zelrish on Apr 20, 2017 11:15:41 GMT -5
As Wingly said, you have the UV from 2 "objects" that are overlaying. Here is a screen shot of your mesh showing why : So, your texture is not a perfect fit for the uv of the dress you overlayed on the skin. I doubt you will manage to have it work properly that way. From my experience, if you tighten the alpha of the texture to a perfect fit from the dress part of the UV, you will have black lines created by the mipmap when zooming out of the model. The solution would be to either move around the uv vertices that are part of the chest so that you snap them with the ones that make the edge of the dress (take notice that you extruded the edges without moving the uv for those new vertices so the texture will be reaaally tight on the edges of the dress you created (the one going inside the model, in the cleavage area)). That way the texture will not be applied twice on the mesh (it will still be hard to have a clean alpha without mipmap issue). But you will distort the skin texture a little. Or like you already did, move the dress uv on the extra part of the texture from the top and bottom. (you can use both as it's a full body mesh). PS : sorry if it's unclear, there are way too many parenthesis in there :s
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Post by sarahlorraineee on Apr 20, 2017 19:08:10 GMT -5
Thank you everyone so much! I'm still learning and I'm sure I'm doing stuff in a sketchy way because of that! I appreciate you all so much!!!
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