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Post by kotii on Apr 22, 2017 19:54:15 GMT -5
Hi, so I recently created 3 dresses and followed Elivah's video tutorial... it fits fine in game but the only thing is that there is this weird giant plane in front??
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Post by SrslySims on Apr 22, 2017 20:49:29 GMT -5
Are all three dresses causing the same issue? pictures fixed
Also do you have the .package for these, or which dress did you clone from?
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Post by kotii on Apr 22, 2017 21:04:25 GMT -5
SrslySims I cloned a bathing suit. But the reference mesh was the long red dress with the little mermaid tail thing at the bottom.
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Post by inabadromance on Apr 22, 2017 22:47:50 GMT -5
The reference mesh should be similar to your base clone item. This looks to be weight related, so i would use the swimsuit body as a reference mesh and re do the weight. For a smoother weight transfer, please read this guide. edit: I'm only seeing your first file.. but i'm noticing that you've merged all your mesh into one group and imported that to the swimsuit package. The blend of that swimwear package (as all outfits) is divided into 3 groups. You should accommodate your mesh and import the same amount of groups as well. By merging everything and setting it to 0000, the other 2 groups you're missing aren't being replaced... leaving you with a full body outfit and overlapping feet and lower leg parts. And, messing up the weight. You should export the swimwear mesh, and append your clothing and top body part to the group 0000 and have 3 groups in total.
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Post by Mathcope on Apr 22, 2017 22:50:49 GMT -5
I'm pretty sure this is a weight issue. Probably a joint that doesn't belong there and it's causing issue. Check for bones that weren't on the swimwear that you cloned. edit: oops I was late
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Post by inabadromance on Apr 22, 2017 22:58:09 GMT -5
haha. i was editing with something else too
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Post by kotii on Apr 23, 2017 1:57:40 GMT -5
inabadromance Oh god yeah.. I knew that would have been a problem. I wasn't sure if I was supposed to merge or not but I ended up doing it in the end, I'm going to restart and update the thread with the progress! Mathcope thanks so much! I appreciate you taking the time to write me back
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Post by kotii on Apr 24, 2017 13:19:48 GMT -5
I followed the GEOM tutorial part that Eliavah had in her video (i skipped it for some reason before). The mesh turns out fine for skinny sims but for larger sims it creates this weird stair glitch? I'm pretty sure it has to do with the Vertex or Weight Paint? Here is the download to the .blender file. Download
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Post by inabadromance on Apr 24, 2017 13:28:42 GMT -5
What version of blender are you using to transfer the weight? If you're using the latest one, then there'a an extra step to clean the bones that is explained on the weight transfer tutorial. That's the only thing i can spot that could be messing up with it... but apart from that, i can't see anything else.
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Post by kotii on Apr 24, 2017 13:33:36 GMT -5
Just going to update the original problem/solution. SOLUTION TO WEIRD GLITCH IN GAME: Follow this tutorial by Eliavah, I put the time to skip to the part where this problem fixes if you follow her steps!inabadromance Alright I'm going back to try and fix this! Tysm for replying
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Post by kotii on Apr 24, 2017 13:39:41 GMT -5
It's really weird. I'm trying to follow Syld's tutorial, but it doesn't make the weight transfer smoother, I can't seem to follow the tutorial with the cut parts of the dress at the bottom because there's no sim parts attached to it, its just the mesh.
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Post by inabadromance on Apr 24, 2017 13:43:25 GMT -5
You really don't need to cut your own mesh into three. At least not this particular case. Join your pieces to the top group and leave only the bottom part feet/leg on their respective groups.
You have to use a full body body as a reference.
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Post by kotii on Apr 24, 2017 13:44:48 GMT -5
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Post by kotii on Apr 24, 2017 14:03:46 GMT -5
Okay update, I did the weight transfer and cleaned the bones. Opened up the dress in CAS, still looks the same AND her arms are sucked in lol
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Post by kartoffels on Apr 24, 2017 14:26:38 GMT -5
The issue I find is with the rough gradation of the weight paint on the vertex. Here it is hard to see, But if normalizied, you can see the roughness. The issue is because the body which the weights are copied from are low poly, while your dress is very high poly. To remedy: A) lower the polygon count of your dress, then reapply the weights. I would go with value of 0.5, do not apply to human parts if your dress only blend file. B) Increase polycount of reference weight mesh. Then reapply weights to dress. Honestly I would do a little of A and B.
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