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Post by elorinah on May 6, 2017 0:19:56 GMT -5
Hi there, I am new to any modding past conversions and recolours so am a little stuck here - I mostly like to figure things out so dont expect someone to do it for me =) I am wanting to convert a sims 2 bouncy castle to sims 4, cloning from necrodogs functional trampoline (permission received to do so). My problem is that Im not sure how to change the height for the interaction - the castle is a lot lower than the trampoline - can someone please tell me/point me in the right direction to a tutorial or just the name of what to google to figure out how to do this please? as none of the things I have searched for have brought up anything of use =) (screenshot below shows toddler jumping on castle with trampoline next to it, excuse adult sim who ruined my screenshot) and thanks in advance!
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Post by freeasabird on May 6, 2017 5:52:51 GMT -5
I would make the blue bouncy cushion the same height as the trampoline in blender. I think you might have to rescale all over a bit but its workable. Sims 2 things are often either higher (beds) or lower than sims 4 objects but usually they can be tweaked to work. I like this idea, good luck with it.
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Post by necrodog on May 6, 2017 12:12:40 GMT -5
Hello elorinah The things you can do are: 1. Do what freeasabird point: make the castle cushion the same height as the trampoline and dont adjust the footprint of the castle when finished. Or. 2. Readjust the animations. but you need to learn how to make animations. And you need to do some steps. create your new animations poses at studio for child, toddlers and adults and then importing the clip and clip headers of each animation in your package. Reference each clip in the correct age in the animation state machine of the trampoline, then change the instance key for the animation state machine to not conflict with the original trampoline state machine. and replace the old state machine key with the new one in the necrodog:Trampoline_AnimationTuning. Also you need to adjust the circle constrain at necrodog:Trampoline_Interaction with a bigger ideal_radius and radius and here yes adjust the footprint of the castle when finished. Also you need to create new name for iterations and tuning for not conflict with the ones from the original trampoline.
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Post by elorinah on May 6, 2017 17:21:12 GMT -5
Thank you both for the responses. I will get to work on the first option and hope I can do it! Thanks!
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Post by jaderose569 on Jul 17, 2021 3:01:39 GMT -5
elorinah hey this sounds like an awesome idea! are you still working on this or is there an update?
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