|
Post by memoryofaxel on May 10, 2017 14:22:16 GMT -5
Hi everyone. This is my first time diving into something other than simple CAS recolors back in the early days of TS4. I'm working on creating an invisible PC as a way of essentially turning regular decorative objects into computers (sort of like how OMSPs can be used to turn any item into a surface), and eventually I'd like to be able to go deeper into the idea and create my own custom laptop/tablet CC. I've been fumbling around for the last few hours and have managed to hide everything but the screen mesh (mesh?) by applying PhongAlpha shader to the regular pieces of the screen. As more experienced creators probably know already this didn't work when I applied it to what I think is the screen/video layer (VideoSurface 2/4). I'm left with a one dimensional plane and nowhere left to read up on how to solve this. I'm guessing alpha shaders are ignored and the game renders the video directly onto the plane? I have a few ideas of how to solve this but I'm not sure exactly how to go about it. The first would be to simply delete the mesh layer entirely, leaving only the now invisible meshes. The problem is S4S doesn't seem to have the ability to completely delete a mesh from here: link so I think I'm misunderstanding how meshes are stored (whether they're actually individual meshes or just subsections of a single mesh file). The other option would be to rescale the object so that it's so small it's essentially invisible. Any advice would be appreciated. I know I butchered a lot of terminology here so to quickly paraphrase - I have an object, I made the object transparent but can't figure out how to remove the remaining 1D "live" plane by deleting, hiding, or shrinking. How can I do this with S4S?
|
|
|
Post by memoryofaxel on May 10, 2017 14:43:46 GMT -5
Well, as usual I figured it out embarrassingly soon after asking for help. For anyone coming here looking for the same thing (I found quite a few people online who couldn't figure it out when I was doing research myself): What I did was simply export the mesh and download Blender when prompted, open the mesh in Blender, hide a couple of layers until I found the one that resembled the screen, chose the scale button under transform tools and scaled it all the way down, saved, imported, and tested. Works like a charm! My Sim's ready to enjoy his new toy. i.imgur.com/KGcOJgV.jpg(The Cintiq is by dreamteamsims dreamteamsims.blogspot.co.uk/2017/04/blog-post.html )
|
|