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Post by freeasabird on May 11, 2017 5:50:39 GMT -5
Hi I have a problem with an object I've been working on, its the bird feeder. I want to replace the frame with a small tree and it works apart from the fact that the effect that makes the feeder sway makes the whole tree sway. I have tried a smaller foot print, moving the top bind down a little so its not touching the hook I even tried extending the little branch the birds sit on so it just touches the feeder to see if the mesh needed to be sort of enclosed...I was very tired by this point. No matter how I stare at the effects on both mine and the Maxis one I cannot figure out what I have done wrong. Could someone here please take a look? Thanks link deleted package fixed
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Post by brujah on May 11, 2017 19:52:55 GMT -5
The weights and bone positions are wrong. You will need to have the bones in the same positions as in the original and currently have everything weighted to the _bind_top bone. Here is the easiest way that I know of to fix this: In the tree .blend - delete the bird feeder from the tree (s4studio_mesh_0)
- while in EDIT MODE go to object data tab (little upside down triangle) and select the _bind_top bone
- click SELECT then REMOVE buttons just below the box of bones
- select the transformBone bone and click ASSIGN
- in OBJECT MODE APPEND the original bird feeder mesh and delete the stand
- IMPORTANT! MAKE SURE THAT THE UV NAMES ARE THE SAME
- Join the bird feeder to the tree
- save and import
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Post by freeasabird on May 11, 2017 20:56:25 GMT -5
Thank you! I knew the bones were out of wack but as I didn't touch any of them I couldn't figure out why that could be. I will do the above tomorrow when I'm more awake. Cheers
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Post by freeasabird on May 12, 2017 13:22:45 GMT -5
It works! Thank you brujah! I was tearing my hair out. I'm off to make some different colours
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