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Post by JME on May 11, 2017 8:28:06 GMT -5
Hello! I'm attempting to convert the Coattail Outfit from the Vampires pack into a jacket accessory, and I'm having quite an interesting issue. I cloned a ring to import the jacket mesh onto, and it displays fine in Studio. When I first loaded it in game though, it caused the entire Sim to disappear. Several times later, it does um, THIS now: What is even happening here LOL?? I'm using Harmony 3.0.1.5 and Photoshop CC 2015. Here is my package file as well: www.dropbox.com/s/f548xc0y8t4ldqi/SeparatedVampireCoat.package?dl=0Thanks in advance for the help! I was going to try and fiddle with it on my own, but then THAT (points above) happened and I'm just... amazed at how badly I screwed this up ><
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Post by Zelrish on May 11, 2017 9:54:22 GMT -5
I would assume you used one of the rings that are flashing. I know there is a bracelet that pulses like this I am not sure there is a ring as well but that surely would explain this. I can't find what to change on the package itself as there is apparently no emission map, I don't know where the pulsing is set up exactly in the package's ressources.
You could probably anyway simply clone another accessory, import your textures and the mesh and try again, there should not be any problem if you take one of the "ring fingers" for example. Quite funny issue though :D
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Post by looneybin17 on May 11, 2017 12:57:24 GMT -5
This is sum next level Twillight ****
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Post by Feyona on May 11, 2017 17:00:10 GMT -5
I think your package references emission map from game files. When I create new .package, I press Modding -> Tools -> Embed all externally referenced resources (CAS), so all resources that belong to particular item get included. In your case I would clone another ring and re-import your mesh and textures. You can always change a category in Studio.
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Post by JME on May 11, 2017 17:36:11 GMT -5
You could probably anyway simply clone another accessory, import your textures and the mesh and try again, there should not be any problem if you take one of the "ring fingers" for example. Quite funny issue though :D Right? While I was getting somewhat frustrated with the process, this glitch is hilarious XD This is sum next level Twillight **** Vampires never looked so ~~FiErCe~~ I think your package references emission map from game files. When I create new .package, I press Modding -> Tools -> Embed all externally referenced resources (CAS), so all resources that belong to particular item get included. In your case I would clone another ring and re-import your mesh and textures. You can always change a category in Studio. I think you're right, trying a different to clone from might help. I cloned the male Middle Finger Ring, while I noticed a lot of accessory jackets clone from the left finger ring. Will try this out and update this post
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Post by Feyona on May 11, 2017 17:43:58 GMT -5
People may clone another item and change category in Studio. For example I made toddler socks with transparent frill (simglass shader) by cloning earrings for adults and untagging all categories and tagging "toddler"? then I just changed a category to socks and sort layer numbers to 10500 (like in socks), with a reminder from Samanthagump.
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Post by JME on May 13, 2017 18:09:42 GMT -5
I think the coat works now! I haven't tested it thoroughly yet but it shows up in CAS and doesn't do that flash effect anymore. I cloned a different ring this time, the left ring finger one, and embedded all externally referenced resources as Feyona suggested. Thanks for the helpful feedback~
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