pyxis
New Member
Posts: 8
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Post by pyxis on May 15, 2017 17:26:58 GMT -5
Hello!
Does S4S currently have a way to make a unique package without cloning an EA item first?
So for example, if I was making a skin detail that I wanted to have show up in multiple skin detail categories, is there any simple way that I could create that skin as a mouth crease detail, then make a copy of that file (in order to leave all the imported textures, swatches, thumbnails etc intact), open the copied file in S4S, change that copied file's category to forehead crease, and run some kind of process to make it unique from the original mouth crease detail?
It can just get very time consuming to have to import all swatches and thumbnails over and over when I'm making a skin detail/any CAS item that I want to have show up in multiple slots, and I was wondering if anyone knows of a better way to go about this.
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Post by inabadromance on May 15, 2017 17:37:53 GMT -5
hi! You can first clone from a base game item. Import all needed files and edit what you want to do with the package. Then pick that saved package and place it on the S4S' mods folder in your documents to clone that cc. Here's a full guide on how to do this. When selecting the item from the catalog, you can hold SHIFT while clicking on the cc to select all swatches. Remember to select the "embed all externally referenced" as it is shown in the tutorial, so that your clone doesn't require the 1st package.
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