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Post by raiinbowspriinkles on May 19, 2017 16:08:28 GMT -5
Hi all! So I'm relatively new to creating custom content. Recolors are no issue. But I'm getting into mesh edits with some success and some failures. Right now, I'm working on creating all the outfits from The Rocky Horror Picture Show for my Sims. And so I found this mesh by Rusty Nail, and as I'm using it for my own personal uses, I figured it would be no problem. So, I cropped the dress significantly, I modified the texture to fit the new length. I used a normal map generator, imported that. And I was having MAJOR issues with the specular map. At first, my entire sim was super shiny. Then without a specular map ("Blank"), it looked like there was shiny underwear on top of the dress. Now, I used an entirely black specular map, and the dress itself is fine, but I don't know why the arms are still slightly shiny and have almost a green tinge to them. I made sure the normal map was grayscaled, but now I'm not sure what to do to fix this issue. Here are the files: -Original Mesh: blog.naver.com/PostThumbnailView.nhn?blogId=jinhee_a&logNo=220571672929&categoryNo=99&parentCategoryNo=99&from=postList-My Dress: www.dropbox.com/s/z4akdhwdnf3ema6/Magenta%20Dress.package?dl=0
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Post by Feyona on May 19, 2017 18:01:40 GMT -5
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Post by raiinbowspriinkles on May 19, 2017 18:05:54 GMT -5
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Post by Feyona on May 19, 2017 18:36:01 GMT -5
In the file that you sent you still have an incorrect normal map and incorrect specular. NM should be 1024x1024 size, also check this tutorial about how to create NM. In your specular mask should be black, it's white now. check this tutorial about how to edit specular.
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Post by raiinbowspriinkles on May 19, 2017 18:56:48 GMT -5
Thank you so much!
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