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Post by annigo on May 20, 2017 5:47:30 GMT -5
Hi guy's, whats wrong with EA? Why they don't give wall-decals, paintings and other stuff that we can hang on wall the same or close similar shader? The sun- or the light-illumination is even the same. I originally wanted to create a large set of different colored walls and matching walls with different tile heights. These are together 592 files, which I must edit. Hanging almost the whole week on it and have not even finished half. It is tiring. And even with it one can not meet everybodys taste. Perhaps one or the other would like the primer to have different colors than the tiles. Once again the question: what is wrong with EA? In S3 we had the great CAST tool, everyone could customize the game according to his taste. And now everything is puffed up by thousands and thousands of recolors. * Argh * So I thought I would make the tiles in decals, they would be very versatile to use. Now I am faced with the problem that the shader does not fit the walls. See here: Hm, I used shader: wall and material/field: average color and typecode: Int. When I use the same as walls and floors shader: PreviewWallsAndFloors/ averagecolor/Int then the decal glows red and is blinking.
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