Post by Leniad on May 21, 2017 9:50:35 GMT -5
User requested a more detailed tutorial for a more difficult (more parts ICO files - intermediate cooking objects) recipe, so here it is.
This tutorial assumes you have the following: Sims4Studio, a text editor program (wordpad,notepad,word etc.)
and some photo editor to create your Salad images in .dds format.
This is not for the faint of heart and can get confusing, so take your time.
This is set up for the way I work and I have tried to be clear, but I think you can figure it out if I missed something.
Recipes modified come from SnackCupcakes8Snippet2 (8 cupcakes), so you will need that
COPY THE CLONE SECTION AND BELOW TO A TEXT DOCUMENT OF SOME KIND, THIS IS A COPY AND PASTE/REPLACE SORT OF OPERATION.
Basically I take the name of the food I am making and replace the name in the text document with the new name.
Examples of what I mean:
If I start with Blackberry and want to make Peach
BlackberrySalad0 becomes PeachSalad0
Leniad_recipe_Food_Homestyle_BlackberrySalad-Single becomes Leniad_recipe_Food_Homestyle_PeachSalad-Single
etc.
EA suggests naming convention beginning with YOUR user name, so replace Leniad with your name.
Comments are within ( ) so don't use that text in number generation or code replacement.
When I say instance number I mean KEY instance number.
I make all the text changes for a section, then make the changes in Sim4Studio then move to next section.
I copy the HASH section names and numbers and insert in the bottom of the section I am working,
so I don't have to scroll up and down the page 100 times.
------------------------------------------------------------------------------------------------------------------
CLONE SECTION
Open Sims4Studio and choose selective clone, under Object button, click show hidden objectsbox and type the name of the fruit or
vegetable you want to include in your recipe. In this case Corn. Hovering over the image will display the name and hex number of the object.
In this case there is only one Corn, but there are multiple apples for example. You want the object that begins with either
gardenFruitGEN or gardenFlowerGEN
In this case we get icemunmun_object_GardeningFruit_Corn 0x5E529B87
Create clone of bacon cupcakes foodplateEatMultiGENCupcake_01_bacon 0x4FA4 with Sims4Studio (selective clone, click show hidden objects, type Cupcake in search)
Name Clone 0Cupcake_MuffinCorn
Create clone of single cupcake the baconing cupcake foodGripGENCupcake_01_bacon 0xB7B4 name it SingleCupcake
Extract all files (except string tables) from SingleCupcake (To extract go to Warehouse Tab, highlight files and Batch Export)
Create clone of Baking Pan foodICOBakePanGENCupcakes_01_set1 0xAAFE name it ICOBakingPan
Extract all files except string tables
extract 3 files below from SnackCupcakes8Snippet2 (8 cupcakes)
EB97F823!00000000!076F2E5EA3556583.Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml
EB97F823!00000000!E852192E7ECF8B92.Leniad_recipe_Food_Cupcake_ClassicVanilla-Single.RecipeTuning.xml
EB97F823!00000000!4FE8AEFB8518C541.Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing.RecipeTuning.xml
--------------------------------------------------------------------------
HASH section
Returning to the new object 0Cupcake_MuffinCorn
Let's find the hex numbers for names you will need. Replace "Leniad" with your own name.
Using Sims4Studio tools select hash generator and copy the text into the text box.
Select Hexidecimal at bottom of popup - FNV32 is the Hex32 number FN64 is the Hex64 number.
When decimal numbers are required select decimal at bottom of popup.
You will need both hex and decimal numbers for some objects so be careful.
ONLY change the text Leniad and the food name in the names below, then add text to hash generator to get YOUR numbers.
Leniad_Food_Cupcake_MuffinCorn-Multi Hex32 = 00000000B35DE86C Dec32 = 3009276012
Leniad_Food_Cupcake_MuffinCorn-Single Hex32 = 0000000069E2E759 Dec32 = 1776478041
Leniad_foodICOBakePanGENCupcake_MuffinCorn Hex32 = 000000002F676DB6 Dec32 = 795307446
Leniad_recipe_Food_Cupcake_MuffinCorn-Large Hex64 = 0213501D372F0E1F Dec64 = 149551299043462687
Leniad_recipe_Food_Cupcake_MuffinCorn-Single Hex64 = C7873B41EEBD3AFE Dec64 = 14377525489767889662
Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn Hex64 = 06FE3636BBD29A38 Dec64 = 503899817019349560
Leniad_Food_Cupcake_MuffinCorn_name 0x32A3FC86 hex32 value of Leniad_Food_Cupcake_MuffinCorn_name
Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name Hex32 = 0x9A92ADC8
Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name Hex32 = 0xDF37FD6D
icemunmun_object_GardeningFruit_Corn 0x5E529B87 dec conversion = 1582472071
(to make this conversion put the hexidecimal number in the upper portion of the hash generator Convert Number: )
---------------------------------------------------------------------------------
MULTI OBJECT DEFINITION
In the 0Cupcake_MuffinCorn
On the Warehouse Tab
object definition - Leniad_foodPlateEatMultiGENCupcake_01_bacon_201611162051344628_set1 (only object in cloned salad)
Change randomly generated instance number to 00000000B35DE86C and name to Leniad_Food_Cupcake_MuffinCorn-Multi
Makes sure Group (data above instance) is 00000000
Change Object Catalog instance to 00000000B35DE86C
Makes sure Group (data above instance) is 00000000
Save
------------------------------------------------------------------------
RECIPE FILE RENAMING
Go to extracted files
Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml etc. and alter the name (replacing with your recipe names and numbers above)to
EB97F823!00000000!076F2E5EA3556583.Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml
becomes
EB97F823!00000000!0213501D372F0E1F.Leniad_recipe_Food_Cupcake_MuffinCorn-Large.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
EB97F823!00000000!E852192E7ECF8B92.Leniad_recipe_Food_Cupcake_ClassicVanilla-Single.RecipeTuning.xml
becomes
EB97F823!00000000!C7873B41EEBD3AFE.Leniad_recipe_Food_Cupcake_MuffinCorn-Single.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
EB97F823!00000000!4FE8AEFB8518C541.Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing.RecipeTuning.xml
becomes
EB97F823!00000000!06FE3636BBD29A38.Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
Open 0Cupcake_MuffinCorn in Sims4Studio and import these 3 files, the ICOBakePan files extracted, and all of the
files extracted from the SingleCupcake
Move to the Studio tab change the name to Corn Muffins,Price to 1
Change description to Muffins made from YOUR Oven with fresh Corn. Recipes by Leniad.
Save, close and reopen 0Cupcake_MuffinCorn in warehouse tab
------------------------------------------------------------------------------------------------
STRING TABLE
We begin with String Table English.
Highlight line and in data tab on right select Entries/ Edit Items
Add a new entry with key 32A3FC86 (hex32 value of Leniad_Food_Cupcake_MuffinCorn_name)
value Corn Muffin
Add a new entry with key 9A92ADC8 (hex32 value of Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name)
value Make Corn Muffins
Add a new entry with key DF37FD6D (hex32 value of Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name)
value Serve Corn Muffins
Hit save at bottom of popup
-------------------------------------------------------------------------------------------------
SINGLE OBJECT DEFINITION
Go to the Object Catalog with the same instance number as ObjectDefinition named Leniad_foodGripGENCupcake_01_bacon_201611162054385244_set1
Change Object Catalog instance to 0000000069E2E759 (Hex32 of Leniad_Food_Cupcake_MuffinCorn-Single)
Makes sure Group (data above instance) is 00000000
Change name of Leniad_foodGripGENCupcake_01_bacon_201611162054385244_set1.ObjectDefinition.binary to
Leniad_Food_Cupcake_MuffinCorn-Single
Change Object Definition instance to 0000000069E2E759 (Hex32 of Leniad_Food_Cupcake_MuffinCorn-Single)
Makes sure Group (data above instance) is 00000000
Save
-----------------------------------------------------------------------------------
CUSTOM SAUCE POT DEFINITION
Go to the Object Catalog with the same instance number as ObjectDefinition named Leniad_foodICOBakePanGENCupcakes_201611162100005446_set1
Change Object Catalog instance to 000000002F676DB6 (Hex32 of Leniad_foodICOBakePanGENCupcake_MuffinCorn)
Makes sure Group (data above instance) is 00000000
Change name of Leniad_foodICOBakePanGENCupcakes_201611162100005446_set1.ObjectDefinition.binary to
Leniad_foodICOBakePanGENCupcake_MuffinCorn
Change Object Definition instance to 000000002F676DB6 (Hex32 of Leniad_foodICOBakePanGENCupcake_MuffinCorn)
Makes sure Group (data above instance) is 00000000
Save
-----------------------------------------------------------------------------------
ALTERING RECIPE LARGE
Open Leniad_recipe_Food_Cupcake_ClassicVanilla-Large Recipe Tuning file, go to Data Tab and change name to
Leniad_recipe_Food_Cupcake_MuffinCorn-Large
go to XML tab
Make the following changes
ln2 n="Leniad_recipe_Food_Cupcake_MuffinCorn-Large" s="149551299043462687"> (s = Dec64 value Leniad_recipe_Food_Cupcake_MuffinCorn-Large)
ln88 n="factory">503899817019349560<!--Dec64 value of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn-->
ln154 n="enabled">14377525489767889662<!--decimal64_value_of_Leniad_recipe_Food_Cupcake_MuffinCorn-Single
ln205 n="definition">3009276012<!--decimal32 value of Leniad_Food_Cupcake_MuffinCorn-Multi-->
ln299 n="name">0x32A3FC86<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_name in string table-->
ln300 n="phase_interaction_name">0xDF37FD6D<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name in string table-->
INSERT THE FOLLOWING LINES 335 - 347
<V t="enabled" n="use_ingredients">
<U n="enabled">
<T n="all_ingredients_required">True</T>
<L n="ingredient_list">
<V t="ingredient_by_definition">
<U n="ingredient_by_definition">
<T n="ingredient_ref">1582472071<!--decimal value_of_icemunmun_object_GardeningFruit_Corn hexidecimal 0x5E529B87 from Simulation fullbuild--></T>
<T n="count">8</T>
</U>
</V>
</L>
</U>
</V>
Save
------------------------------------------------------------------------------------------
ALTERING RECIPE SINGLE
Open Leniad_recipe_Food_Cupcake_ClassicVanilla-Single Recipe Tuning file, go to Data Tab and change name to
Leniad_recipe_Food_Cupcake_MuffinCorn-Single
go to XML tab
Make the following changes
ln2 n="Leniad_recipe_Food_Cupcake_MuffinCorn-Single" s="14377525489767889662"> (s = Dec64 value Leniad_recipe_Food_Cupcake_MuffinCorn-Single)
ln68 n="factory">503899817019349560<!--decimal64_value_of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn-->
ln182 n="definition">1776478041<!--Dec32 Leniad_Food_Cupcake_MuffinCorn-Single-->
ln255 n="name">0x32A3FC86<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_name in string table-->
ln256 n="phase_interaction_name">0x9A92ADC8<!--Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name
INSERT THE FOLLOWING LINES 289 - 301
<V t="enabled" n="use_ingredients">
<U n="enabled">
<T n="all_ingredients_required">True</T>
<L n="ingredient_list">
<V t="ingredient_by_definition">
<U n="ingredient_by_definition">
<T n="ingredient_ref">1582472071<!--decimal value_of_icemunmun_object_GardeningFruit_Corn hexidecimal 0x5E529B87 from Simulation fullbuild--></T>
<T n="count">1</T>
</U>
</V>
</L>
</U>
</V>
Save
-----------------------------------------------------------------------------------------------
ALTERING CUSTOM BAKE PAN
Open Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing Recipe Tuning file, go to Data Tab and change name to
Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn
Open XML tab and make the following changes
ln2 name="n="Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn" s="503899817019349560"> (dec64 value of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn)
ln10 n="enabled">795307446<!--Dec32 value of Leniad_foodICOBakePanGENCupcake_MuffinCorn-->
Save
-------------------------------------------------------------------
ALTERING IMAGES
Export the salad and bowl DST images if you wish to alter in your photo editor program and import .dds images to replace
(some images export to my system as png files, so I import as .png files)
Save
Add Snippet tuning
Tutorial HERE
This tutorial assumes you have the following: Sims4Studio, a text editor program (wordpad,notepad,word etc.)
and some photo editor to create your Salad images in .dds format.
This is not for the faint of heart and can get confusing, so take your time.
This is set up for the way I work and I have tried to be clear, but I think you can figure it out if I missed something.
Recipes modified come from SnackCupcakes8Snippet2 (8 cupcakes), so you will need that
COPY THE CLONE SECTION AND BELOW TO A TEXT DOCUMENT OF SOME KIND, THIS IS A COPY AND PASTE/REPLACE SORT OF OPERATION.
Basically I take the name of the food I am making and replace the name in the text document with the new name.
Examples of what I mean:
If I start with Blackberry and want to make Peach
BlackberrySalad0 becomes PeachSalad0
Leniad_recipe_Food_Homestyle_BlackberrySalad-Single becomes Leniad_recipe_Food_Homestyle_PeachSalad-Single
etc.
EA suggests naming convention beginning with YOUR user name, so replace Leniad with your name.
Comments are within ( ) so don't use that text in number generation or code replacement.
When I say instance number I mean KEY instance number.
I make all the text changes for a section, then make the changes in Sim4Studio then move to next section.
I copy the HASH section names and numbers and insert in the bottom of the section I am working,
so I don't have to scroll up and down the page 100 times.
------------------------------------------------------------------------------------------------------------------
CLONE SECTION
Open Sims4Studio and choose selective clone, under Object button, click show hidden objectsbox and type the name of the fruit or
vegetable you want to include in your recipe. In this case Corn. Hovering over the image will display the name and hex number of the object.
In this case there is only one Corn, but there are multiple apples for example. You want the object that begins with either
gardenFruitGEN or gardenFlowerGEN
In this case we get icemunmun_object_GardeningFruit_Corn 0x5E529B87
Create clone of bacon cupcakes foodplateEatMultiGENCupcake_01_bacon 0x4FA4 with Sims4Studio (selective clone, click show hidden objects, type Cupcake in search)
Name Clone 0Cupcake_MuffinCorn
Create clone of single cupcake the baconing cupcake foodGripGENCupcake_01_bacon 0xB7B4 name it SingleCupcake
Extract all files (except string tables) from SingleCupcake (To extract go to Warehouse Tab, highlight files and Batch Export)
Create clone of Baking Pan foodICOBakePanGENCupcakes_01_set1 0xAAFE name it ICOBakingPan
Extract all files except string tables
extract 3 files below from SnackCupcakes8Snippet2 (8 cupcakes)
EB97F823!00000000!076F2E5EA3556583.Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml
EB97F823!00000000!E852192E7ECF8B92.Leniad_recipe_Food_Cupcake_ClassicVanilla-Single.RecipeTuning.xml
EB97F823!00000000!4FE8AEFB8518C541.Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing.RecipeTuning.xml
--------------------------------------------------------------------------
HASH section
Returning to the new object 0Cupcake_MuffinCorn
Let's find the hex numbers for names you will need. Replace "Leniad" with your own name.
Using Sims4Studio tools select hash generator and copy the text into the text box.
Select Hexidecimal at bottom of popup - FNV32 is the Hex32 number FN64 is the Hex64 number.
When decimal numbers are required select decimal at bottom of popup.
You will need both hex and decimal numbers for some objects so be careful.
ONLY change the text Leniad and the food name in the names below, then add text to hash generator to get YOUR numbers.
Leniad_Food_Cupcake_MuffinCorn-Multi Hex32 = 00000000B35DE86C Dec32 = 3009276012
Leniad_Food_Cupcake_MuffinCorn-Single Hex32 = 0000000069E2E759 Dec32 = 1776478041
Leniad_foodICOBakePanGENCupcake_MuffinCorn Hex32 = 000000002F676DB6 Dec32 = 795307446
Leniad_recipe_Food_Cupcake_MuffinCorn-Large Hex64 = 0213501D372F0E1F Dec64 = 149551299043462687
Leniad_recipe_Food_Cupcake_MuffinCorn-Single Hex64 = C7873B41EEBD3AFE Dec64 = 14377525489767889662
Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn Hex64 = 06FE3636BBD29A38 Dec64 = 503899817019349560
Leniad_Food_Cupcake_MuffinCorn_name 0x32A3FC86 hex32 value of Leniad_Food_Cupcake_MuffinCorn_name
Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name Hex32 = 0x9A92ADC8
Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name Hex32 = 0xDF37FD6D
icemunmun_object_GardeningFruit_Corn 0x5E529B87 dec conversion = 1582472071
(to make this conversion put the hexidecimal number in the upper portion of the hash generator Convert Number: )
---------------------------------------------------------------------------------
MULTI OBJECT DEFINITION
In the 0Cupcake_MuffinCorn
On the Warehouse Tab
object definition - Leniad_foodPlateEatMultiGENCupcake_01_bacon_201611162051344628_set1 (only object in cloned salad)
Change randomly generated instance number to 00000000B35DE86C and name to Leniad_Food_Cupcake_MuffinCorn-Multi
Makes sure Group (data above instance) is 00000000
Change Object Catalog instance to 00000000B35DE86C
Makes sure Group (data above instance) is 00000000
Save
------------------------------------------------------------------------
RECIPE FILE RENAMING
Go to extracted files
Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml etc. and alter the name (replacing with your recipe names and numbers above)to
EB97F823!00000000!076F2E5EA3556583.Leniad_recipe_Food_Cupcake_ClassicVanilla-Large.RecipeTuning.xml
becomes
EB97F823!00000000!0213501D372F0E1F.Leniad_recipe_Food_Cupcake_MuffinCorn-Large.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
EB97F823!00000000!E852192E7ECF8B92.Leniad_recipe_Food_Cupcake_ClassicVanilla-Single.RecipeTuning.xml
becomes
EB97F823!00000000!C7873B41EEBD3AFE.Leniad_recipe_Food_Cupcake_MuffinCorn-Single.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
EB97F823!00000000!4FE8AEFB8518C541.Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing.RecipeTuning.xml
becomes
EB97F823!00000000!06FE3636BBD29A38.Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn.RecipeTuning.xml
(First part of name is type, group, followed by hex64 of name, then name)
Open 0Cupcake_MuffinCorn in Sims4Studio and import these 3 files, the ICOBakePan files extracted, and all of the
files extracted from the SingleCupcake
Move to the Studio tab change the name to Corn Muffins,Price to 1
Change description to Muffins made from YOUR Oven with fresh Corn. Recipes by Leniad.
Save, close and reopen 0Cupcake_MuffinCorn in warehouse tab
------------------------------------------------------------------------------------------------
STRING TABLE
We begin with String Table English.
Highlight line and in data tab on right select Entries/ Edit Items
Add a new entry with key 32A3FC86 (hex32 value of Leniad_Food_Cupcake_MuffinCorn_name)
value Corn Muffin
Add a new entry with key 9A92ADC8 (hex32 value of Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name)
value Make Corn Muffins
Add a new entry with key DF37FD6D (hex32 value of Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name)
value Serve Corn Muffins
Hit save at bottom of popup
-------------------------------------------------------------------------------------------------
SINGLE OBJECT DEFINITION
Go to the Object Catalog with the same instance number as ObjectDefinition named Leniad_foodGripGENCupcake_01_bacon_201611162054385244_set1
Change Object Catalog instance to 0000000069E2E759 (Hex32 of Leniad_Food_Cupcake_MuffinCorn-Single)
Makes sure Group (data above instance) is 00000000
Change name of Leniad_foodGripGENCupcake_01_bacon_201611162054385244_set1.ObjectDefinition.binary to
Leniad_Food_Cupcake_MuffinCorn-Single
Change Object Definition instance to 0000000069E2E759 (Hex32 of Leniad_Food_Cupcake_MuffinCorn-Single)
Makes sure Group (data above instance) is 00000000
Save
-----------------------------------------------------------------------------------
CUSTOM SAUCE POT DEFINITION
Go to the Object Catalog with the same instance number as ObjectDefinition named Leniad_foodICOBakePanGENCupcakes_201611162100005446_set1
Change Object Catalog instance to 000000002F676DB6 (Hex32 of Leniad_foodICOBakePanGENCupcake_MuffinCorn)
Makes sure Group (data above instance) is 00000000
Change name of Leniad_foodICOBakePanGENCupcakes_201611162100005446_set1.ObjectDefinition.binary to
Leniad_foodICOBakePanGENCupcake_MuffinCorn
Change Object Definition instance to 000000002F676DB6 (Hex32 of Leniad_foodICOBakePanGENCupcake_MuffinCorn)
Makes sure Group (data above instance) is 00000000
Save
-----------------------------------------------------------------------------------
ALTERING RECIPE LARGE
Open Leniad_recipe_Food_Cupcake_ClassicVanilla-Large Recipe Tuning file, go to Data Tab and change name to
Leniad_recipe_Food_Cupcake_MuffinCorn-Large
go to XML tab
Make the following changes
ln2 n="Leniad_recipe_Food_Cupcake_MuffinCorn-Large" s="149551299043462687"> (s = Dec64 value Leniad_recipe_Food_Cupcake_MuffinCorn-Large)
ln88 n="factory">503899817019349560<!--Dec64 value of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn-->
ln154 n="enabled">14377525489767889662<!--decimal64_value_of_Leniad_recipe_Food_Cupcake_MuffinCorn-Single
ln205 n="definition">3009276012<!--decimal32 value of Leniad_Food_Cupcake_MuffinCorn-Multi-->
ln299 n="name">0x32A3FC86<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_name in string table-->
ln300 n="phase_interaction_name">0xDF37FD6D<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_Serve_interaction_name in string table-->
INSERT THE FOLLOWING LINES 335 - 347
<V t="enabled" n="use_ingredients">
<U n="enabled">
<T n="all_ingredients_required">True</T>
<L n="ingredient_list">
<V t="ingredient_by_definition">
<U n="ingredient_by_definition">
<T n="ingredient_ref">1582472071<!--decimal value_of_icemunmun_object_GardeningFruit_Corn hexidecimal 0x5E529B87 from Simulation fullbuild--></T>
<T n="count">8</T>
</U>
</V>
</L>
</U>
</V>
Save
------------------------------------------------------------------------------------------
ALTERING RECIPE SINGLE
Open Leniad_recipe_Food_Cupcake_ClassicVanilla-Single Recipe Tuning file, go to Data Tab and change name to
Leniad_recipe_Food_Cupcake_MuffinCorn-Single
go to XML tab
Make the following changes
ln2 n="Leniad_recipe_Food_Cupcake_MuffinCorn-Single" s="14377525489767889662"> (s = Dec64 value Leniad_recipe_Food_Cupcake_MuffinCorn-Single)
ln68 n="factory">503899817019349560<!--decimal64_value_of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn-->
ln182 n="definition">1776478041<!--Dec32 Leniad_Food_Cupcake_MuffinCorn-Single-->
ln255 n="name">0x32A3FC86<!--hex32 value of Leniad_Food_Cupcake_MuffinCorn_name in string table-->
ln256 n="phase_interaction_name">0x9A92ADC8<!--Leniad_Food_Cupcake_MuffinCorn_Cook_interaction_name
INSERT THE FOLLOWING LINES 289 - 301
<V t="enabled" n="use_ingredients">
<U n="enabled">
<T n="all_ingredients_required">True</T>
<L n="ingredient_list">
<V t="ingredient_by_definition">
<U n="ingredient_by_definition">
<T n="ingredient_ref">1582472071<!--decimal value_of_icemunmun_object_GardeningFruit_Corn hexidecimal 0x5E529B87 from Simulation fullbuild--></T>
<T n="count">1</T>
</U>
</V>
</L>
</U>
</V>
Save
-----------------------------------------------------------------------------------------------
ALTERING CUSTOM BAKE PAN
Open Leniad_phaseSimple_Food_BakingPan_Cupcake_TheBaconing Recipe Tuning file, go to Data Tab and change name to
Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn
Open XML tab and make the following changes
ln2 name="n="Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn" s="503899817019349560"> (dec64 value of Leniad_phaseSimple_Food_BakingPan_Cupcake_MuffinCorn)
ln10 n="enabled">795307446<!--Dec32 value of Leniad_foodICOBakePanGENCupcake_MuffinCorn-->
Save
-------------------------------------------------------------------
ALTERING IMAGES
Export the salad and bowl DST images if you wish to alter in your photo editor program and import .dds images to replace
(some images export to my system as png files, so I import as .png files)
Save
Add Snippet tuning
Tutorial HERE