vlana
New Member
Posts: 8
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Post by vlana on Jun 1, 2017 3:45:49 GMT -5
Hello ! This is my very first attempt of making an objet in the game, so I've tried something quite easy but I still have some issues, even if i read some tutorials and faqs on this site. I wanted to make a shower with no glass at all in order to be able to create a very modern bathroom. At first, the shower was not correctly placed, the sims came from the side and I want them to come from the front. So I rotated the shower in blender. I also changed the _FX_waterShower_0 position. Now I still have two problems, the water animation is not correct and the sim is badly placed. My other problem is that I want the shower to be automatly placed against a wall. I still don't know how to do that and I really would appreciate some help on these matters. My two pictures below show my two problems.
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Post by Renorasims on Jun 16, 2017 11:21:09 GMT -5
Hi vlana! Are you still having this issue? I've just completed my mesh edit that covers your problem
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Post by pinkmuffin on Jul 12, 2017 4:54:43 GMT -5
How did you solve it Renorasims ? I did have similar issues with my shower project
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Post by Renorasims on Jul 12, 2017 15:15:21 GMT -5
How did you solve it Renorasims ? I did have similar issues with my shower project Hi pinkmuffin Yes i did, you have to adjust the rig in S4S (connection point for effects and animations where to start called the Rig). I did this in blender the first time but that didn't work. You have to use the Rig/Slots tab in S4S. Do you have rotation issues or just moving the rig? For now, I'll take my own project as an example but let me know what your problem is so I can give more relevant tips In my case; I removed the walls from the Fitness Pack Shower and needed to make minor adjustments to the rig to make sure the water flows straight down from the showerhead (_FX_waterShower_0 and _FX_repair_0) and the repair animation to the fossit. 1. Open the 'Rig/Slots' tab in S4S. You'll see a list of parts of the rig appear underneath it behind the names are the exact coordinates of that part of the rig. 2. Click on the one you need to adjust, you'll notice the pyramid shape get a bit brighter which means you've selected it. At the lower right corner of the screen you'll also see the current position of the part you just selected. 3. With that in mind click on 'Transform' and you'll notice a new window in the middle with X Y Z in it. I always use 'Move' instead of 'Offset' not sure what the difference is. When making minor adjustments like this always use small numbers like (-)0,1 or something like that. when you use numbers like 1/2/3 the movement very big and you can loose your visual on the pyramid. If this happens; open Transform again and type 0 on the axis you just used. and you see the pyramid appear back in the middle of the S4S rig. Needless to see that if you have a massive closet or a big mesh in the middle of the S4S grid you'll still won't be able to see it but I assume you're familiar with Blender so you'll figure it out then! Ohh and use a comma instead of a dot! if you use a dot it will ignore it and attaches the number together example 1.345 will become 1345 and you will never be able to get a visual on the pyramid then Did this wrong the first few times to that's why i'm saying it XD. As you can see the current location (lower right side of the screenshot) has a dot which is a bit confusing. You'll see that if you start playing with it you get better at it!
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Post by pinkmuffin on Jul 13, 2017 11:24:53 GMT -5
Thank you so much! I will try this with my next shower project! And yes, I too had to find out the hard way about the comma/dot issue Figured it out tho Thank you again for replying so quick and detailed! This is much appreciated!
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