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Post by leeleesims1 on Jun 3, 2017 22:59:12 GMT -5
Hi S4S. I'm having this seam issue on a mesh I'm making. I combined the base game flutter dress with the parenthood off the shoulder top. It's nearly done but when adjusting the breast, a seam shows. I have tried editing the UV_1 and I managed to make the seam smaller but it's still clearly visible. Could someone please tell me if I'm missing something or where on the UV_1 I need to keep adjusting? It's driving me nuts. Thanks in advance. ![](http://i.imgur.com/F9eyyWD.png) Here's the blend file and package in a zip file
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Post by inabadromance on Jun 3, 2017 23:35:01 GMT -5
hi! The vertices on that part aren't properly connected. Select the mesh like it is shown in the image by pressing 1 (to accomodate the camera to front view), disable limit select (circled) and reducing the view box (underlined). Then hover your mesh and press L to select it. Keep hovering and pressing L until everything shown below is selected. Then "remove doubles" from the left side bar. Press A to un-select and do the same for arms and legs or you'll have visible seams in game. ![](http://i.imgur.com/DoKobWh.png?1)
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Post by leeleesims1 on Jun 4, 2017 0:17:24 GMT -5
inabadromance Thanks for getting back to me so quick! I did what you said, but that one seam is still there? Is there something else I should try after removing the doubles?
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Post by Christopher067 on Jun 4, 2017 2:41:19 GMT -5
Hey leeleesims1 ! Usually when I have this issue I will merge the two vertices together. First, you need to make sure you disable limit select like inabadromance said. IMAGEThen press C and select the vertices that need to be connected, but select only ONE, or else it will merge all of them to one destination, IMAGEAnd then press ALT + M, and a little menu will pop up. IMAGEI usually press " At Center", but At First or At Last will work as well, **Just don't use At Cursor or it will mess it up! ** Also, I don't know what Collapse does, but I wouldn't use it.. Then do those same steps for the other affected vertices and it hopefully should be fixed!
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Post by leeleesims1 on Jun 4, 2017 12:04:01 GMT -5
Thank you for the suggestion Christopher067, but I actually tried that already.
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Post by Aveira on Jun 4, 2017 16:00:26 GMT -5
I'm pretty sure this is happening because some vertices aren't merged. I do it a bit different than Christopher067, and I'm not sure where exactly the difference between this methods is, but maybe this will work for you: Choose "Vertex Select", "Snap during Transform", "Snap to vertices" and "Closest". Also make sure that "Automatically merge vertices..." is active. ![](http://i.imgur.com/mYZ5a49.png) After that all you need to do is right-click on one of the unmerged vertices, press G and then left-click. When the vertices are merged correctly, it should look like this: ![](http://i.imgur.com/mF2jjhU.png) This almost always works for me, so maybe it does for you too.
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Post by SimLaughLove on Jun 4, 2017 16:52:03 GMT -5
Vertex paint! I did the following and tested in game, the seam went away: ![](http://i.imgur.com/NJ65SDL.png) you can use the eyedropper tool get the the yellow color from the dress, or you can type in the RGB/Hex. ![](http://i.imgur.com/WvfsRwQ.png) Be careful when you paint, make sure you just paint that area around the dress (front, back, sides)
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Post by leeleesims1 on Jun 4, 2017 17:39:51 GMT -5
Thank you all for your help! It turns out the UV_1 vertices weren't really connected! I had to use the magnet tool and turn on snap to closest vertices! It's all fixed now!
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