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Post by wabambam on Jun 5, 2017 21:24:42 GMT -5
I honestly don't know how to phrase this question because I'm not entirely sure what the issue here is. I have edited the mesh and UV map of the base game varsity jacket to be an accessory in the ring category. Everything has been okay except my normal is showing at what i can only assume is half-size in respect to my UV? All I did when I edited the normal was move the front part of the jacket into the "extra space" at the bottom of the image of the original normal and saved it as a .dds PACKAGE
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Post by inabadromance on Jun 6, 2017 0:15:35 GMT -5
hi! Can you show a picture of the issue ? i can't really see anything wrong with the normal map and diffuse. they do match up perfectly fine in my opinion.
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Post by SLYD on Jun 6, 2017 0:27:10 GMT -5
size of your diffuse map is 2048x4096, which is twice the size of a non-HQ diffuse map. Your normal map is 1024x1024 which is non-HQ. I've never made any cc in HQ but I guess that's why your normal map shows half-size. Maybe try make the normal map 2048x2048.
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Post by wabambam on Jun 6, 2017 8:29:16 GMT -5
![](https://68.media.tumblr.com/ac3ed8fb3ef3536c4906a55a1b48539d/tumblr_or4o1xebbV1w575hto1_540.png) I'm not sure if this image works but this is after i changed the normal size to 2048x2048. I cannot figure this out for the life of me! :(
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Post by wabambam on Jun 6, 2017 8:36:31 GMT -5
Now that I'm looking at the original top version i did of this same mesh, i see the normal map there was also 1024x1024 while the diffuse was 2048x4096. I'm not sure matching the sizes of the images is necessary (?) considering resizing didn't help. I'd hate to not include a normal since it really helps those buttons and the textured fabric at the bottom and the end of the sleeves look a ton better.
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Post by MisterS on Jun 6, 2017 8:58:32 GMT -5
Your normal and diffuse are not lining up ![](http://i.imgur.com/supRZ7L.png) The size of the overall normal is irrelevant as long it is a power of two, I dont think you even have to move it anywhere (not sure on that one) but it has to be to scale. The actual scale of the bump images are bigger than the the diffuse images.
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Post by wabambam on Jun 6, 2017 11:12:08 GMT -5
This confuses me more than I'd like to admit (rofl) So, when I went to edit the normal for this accessory jacket, all I did was move the front of the jacket into placement in the "extra space" as i mentioned before. If the size of the map doesn't really matter I guess I don't understand why it doesn't appear where the UV map & diffuse is? I've been going through older threads regarding normals and I followed the tutorial you posted with the github link, made a new one from scratch with that and it's still mapping strangely, position unchanged. ![](https://68.media.tumblr.com/04e0199a1a8695ba4e44e791985f444a/tumblr_or4vmndQry1w575hto1_400.png)
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Post by wabambam on Jun 6, 2017 14:23:20 GMT -5
figured I would share this as well. I keep going back to the comment that they aren't lining up.. I cannot figure how that could possibly be the case. Here is a link to the .psd i'm editing with right now. As this stands, the result is the same as the previous pictures. link what I find really interesting is that on the left arm of the sim, there is a button from the front jacket area, and on the right, the sleeve texture is also too high, about the same difference as the front of the jacket. The back of the jacket doesn't seem to be affected by the normal at all as far as I can tell. Sorry if these images are too large, i just want to show the detail best i can since I'm not great at describing these things :D ![](https://68.media.tumblr.com/abbed68d38727fb9d7e787a1fad481d9/tumblr_or54d76XwH1w575hto2_250.png) ![](https://68.media.tumblr.com/507cfb6a53441055e73fcf4094247f92/tumblr_or54d76XwH1w575hto3_1280.png)
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Post by MisterS on Jun 6, 2017 17:14:05 GMT -5
Link the package from the the post above me ^^^^^^
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Post by wabambam on Jun 7, 2017 7:54:23 GMT -5
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Post by MisterS on Jun 7, 2017 17:00:23 GMT -5
wabambam I need to apologize, I thought you were changing the size of the normal and that was your problem, but I just looked at the original and I was wrong. (should of looked earlier)I will check it out some more but my cas knowledge is limited.
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