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Post by menaceman44 on Jun 8, 2017 15:08:09 GMT -5
I'm currently working on creating a water cooler/dispenser for Sims and would like for it to still be able to break and be repaired. I've got all of the tuning working correctly but the one thing I can't seem to alter is the location the Sim places the wrench when repairing. I don't have a mesh created for the project yet so I'm using a sink as a base at the moment. Ideally, I want the wrench to be used at the location the water is spurting from. I've tried moving the Root bone and the Transform bone but neither had any affect. Changing the location of the water effect alters where the Sim places their hand to fill the glass but nothing else. Is this something that is possible or will I have to live with Sims shovng their arms through my eventual water cooler?
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Post by brujah on Jun 9, 2017 23:14:50 GMT -5
You will most likely need to create a new animation for this, or at least modifying the current one. I would create a pose pack (TUTORIAL) that consists of all the animations that you want to replace and link them into your tuning. You will also need to create an AnimationStateMachine and Animation tuning (or copy the existing and modify).
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Post by menaceman44 on Jun 10, 2017 11:01:54 GMT -5
That sounds WAAAAY beyond my current skill set.I have just thought of a different method that is a sort of work around that may work though.
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