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Post by leo4sims on Jun 9, 2017 16:16:48 GMT -5
hi, I have top mesh, i did my best with uv map. But i cant get a proper bake. why that happens, can someone please give me an advice about what might be the problem. My BLEND is here if anyone wants to check
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Post by inabadromance on Jun 9, 2017 18:19:44 GMT -5
hi! Just like some other mesh i recently checked, this piece of clothing has been meshed both on the inside and the outside (thus overlapping UV). I'm baffled as to why anyone would do something like this, since it increases the polygons of the mesh, it's unnecessary geometry... that isn't even visible. You'd have to delete all the interior to only have the exterior showing.
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Post by jwofles on Jun 9, 2017 18:27:13 GMT -5
The bake is black because you thickened you mesh, and when it bakes, it bakes the outside (which looks fine), but then it bakes the inside but that's at the same place of the UV so it overwrites the bake of the front and make it black. To fix this, use an earlier version of the mesh with the same UV map layout (you can transfer the UV map from one object to another iirc, google search it), probably the mesh straight out of marvelous designer. Then bake using that model, and use that texture on the final mesh. Also, you might want to turn smooth shading on to make your top more smooth in blender (I think sims 4 does this automatically to meshes so you don't neeeed to do it, but it looks nice in blender). Feel free to ask any more questions if something didn't make sense EDIT- I posted this before I saw inabadromance's post, but we're saying the same thing lol, so it's fine I guess.
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Post by leo4sims on Jun 9, 2017 18:29:00 GMT -5
ah thank you so much, i am just on it trying to fix ♥ thank you so much both ♥
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Post by leo4sims on Jun 9, 2017 18:55:38 GMT -5
YESSSSSSS wanted to thank you one more time ♥
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