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Post by charredsky on Jun 10, 2017 17:24:49 GMT -5
I can't figure out what is causing this problem: imgur.com/a/XTpxsI did data transfer already and I'm trying to transfer weights from the EA mesh to my new mesh, but for some reason it made my mesh see through at the front (at every camera angle). It will look normal while on object mode, but weight paint mode looks like this and if I try to import the mesh to S4S it looks like this too: imgur.com/a/owfofAny ideas/fixes?
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Post by SLYD on Jun 11, 2017 3:51:12 GMT -5
Better share the blender file and package file. It's hard to guess from the pictures.
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Post by charredsky on Jun 11, 2017 14:01:43 GMT -5
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Post by inabadromance on Jun 11, 2017 14:34:03 GMT -5
hi! Your issue isn't related to weight transfer. You need to enable "Backface culling" to see how your mesh will be displayed in game. Once you do this, you'll see the issue in regular edit mode. To fix this, select all the mesh by pressing A and "recalculate". Apart from that: - Your mesh lacks vertex paint. If you do not do this, then sliders and morphs won't work. - I suggest closing the bottom part of your clothing. You can read about it here.
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Post by charredsky on Jun 11, 2017 18:04:30 GMT -5
Ah thank you for that. It fixed it up real quick. As far as the vertex painting goes, I prefer doing weight painting since that's what I've been using. But thanks anyway!
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Post by inabadromance on Jun 11, 2017 18:40:31 GMT -5
glad you could fix that! but it is not weight or vertex paint. you must do both for clothing if you want things to be working properly.
click the color wheel, use the eye drop tool to pick the green color and then head over to the bottom menu to paint / set vertex color.
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