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Post by ashleyl2203 on Jun 11, 2017 0:03:12 GMT -5
I have finally somewhat gotten the hang of how blender works. I finally exported an EA mesh of a female sweater that I had taken the underneath tank top off of to create a new top. The problem I get is that the tank top is still there when it exports to Sims studio. Does this have something to do with the placement of the UV map? How do I fix this? I've tried moving it around but no way seemed to work.
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Post by inabadromance on Jun 11, 2017 0:13:15 GMT -5
Hi, welcome to the forums! You need to edit the textures in your image editor of choice. Either gimp or photoshop.
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Post by ashleyl2203 on Jun 11, 2017 0:16:33 GMT -5
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Post by ashleyl2203 on Jun 11, 2017 0:21:18 GMT -5
Hi, welcome to the forums! You need to edit the textures in your image editor of choice. Either gimp or photoshop. Great! Another step! Lol. Could you link the easiest tutorial for me to follow for that?
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Post by inabadromance on Jun 11, 2017 1:03:16 GMT -5
umnn.. here are some video tutorials: on photoshop, and in gimp. You can export the texture as .png, erase the shirt and save it. You have you have basic knowledge about any image editor about the overall tools and how to move around in it. We don't teach other programs but stick specifically on the S4S part. You can look for more tutorials on youtube and there's also plenty of other tutorials on the forum already.
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