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Post by treefriend on Jun 22, 2017 4:59:13 GMT -5
This happens to some of my accessory meshes, but not all of them. It appears that some of the planes/vertices of the mesh are not properly weighted. But I just import the mesh into Blender, make sure the UV maps have the same name, and then join the two meshes together, and assign the weighting to the appropriate joint. As you can see in the picture, the mesh looks fine everywhere else but the tines, and the whole thing looks fine in Blender. In fact, I just made two different accessories using the same methodology I always do and they look fine in-game. This has happened every time I've tried to make a fork accessory, actually. I have no idea what is causing this weird fork glitch, but it makes my forks ugly! Also interesting note: The glitching is worse for female-framed sims than it is for male-framed sims. Here's a link to the .package file hosted on my GoogleDrive. Thank you in advance to anybody who can help me figure this out!
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Post by Asyli on Jun 23, 2017 18:31:47 GMT -5
Hi treefriend changed uv1 Map deleted 758 Doubles deleted changed the Wight Paint to b__R_Mid0 They have chosen Ring finger.The UVMap is on your Hat. The texture of the fork is then on the Hats. I chose an example with Glasses Poly reduced from 3814 to 375 Poly If they want they can change their file Or download the changed here simfileshare.net/download/263347/
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Post by inabadromance on Jun 24, 2017 17:26:20 GMT -5
hi Asyli ! thank you for taking the time to fix this item, but i ask that you include instead the steps or tutorials you followed so that the person can learn from it and do it on their own. The specific problem with this accessory is: -the UV_1 (needs to be deleted). -the vertex paint should be white. (currently is partly white and green) - Change to "vertex paint" mode, pick the white color then head over to the lower menu to pick "paint / set vertex color."
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Post by treefriend on Jun 25, 2017 7:15:01 GMT -5
Thank you both of you!!! This is a life saver! Bless y'all!!
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