TUTORIAL: How to correctly make LODs
Jun 22, 2017 13:45:25 GMT -5
orangemittens, Julie J, and 14 more like this
Post by Elegant Lily on Jun 22, 2017 13:45:25 GMT -5
This tutorial is going to be how to make LODs correctly without having all those weird spaces around the sim's joints . Like this...
First thing you do is export your LOD1,2,and 3. I saved mine as their original name.
Go to your original mesh .blend file and extract only your mesh. Do so by 1) going to edit mode then 2) selecting all your mesh by pressing A.
Then go to the "uv image editor and 3) select the button with a cursor and colon on it. Your mesh will be selected. 4) Just press A to deselect everything.
I just press B and select only my mesh and as you can see, it is also selected in the 3D window.
Press P and click on selection and this will separate your selection from the rest of the mesh.
Now delete the rest of the body except for your mesh. It will look like this...
Go ahead and save your .blend file. DON'T OVERWRITE YOUR ORIGINAL . SAVE IT UNDER A DIFFERENT NAME. I saved mine as "single.blend"
. Open your LOD1 and append your mesh by going to "name of your mesh file"> Object> Studio mesh....
Make sure your scene panel looks similar to this and delete whatever else is there.
Click on your own mesh and go to the modifier's tab and and select "decimate".
Decimate your mesh and click apply. Usually you decimate only a little for LOD1 and then a little more than half for LOD2 and LOD3. Here is what i mean...
Now join the two meshes by selecting your mesh first, then selecting the bottom mesh. Press Ctrl J to join and also make sure your cursor is on the 3D window when you do so.
Save your file.
Now undo your last command by pressing Ctrl Z. Your scene panel should look like this...
I did this because we already decimated our mesh for LOD1 and i want to use that same decimated mesh for LOD2 and LOD3 instead of going back to the original mesh each time
Delete the bottom mesh leaving only your mesh.
Save your file. I save mine as "single1.blend"
. I hope you see the trend now
Repeat the same steps for LOD2 and LOD3 and use the decimate image at the top for reference.
Import your LODs into sims 4 studio and you will not experience any of those spaces again
First thing you do is export your LOD1,2,and 3. I saved mine as their original name.
Go to your original mesh .blend file and extract only your mesh. Do so by 1) going to edit mode then 2) selecting all your mesh by pressing A.
Then go to the "uv image editor and 3) select the button with a cursor and colon on it. Your mesh will be selected. 4) Just press A to deselect everything.
I just press B and select only my mesh and as you can see, it is also selected in the 3D window.
Press P and click on selection and this will separate your selection from the rest of the mesh.
Now delete the rest of the body except for your mesh. It will look like this...
Go ahead and save your .blend file. DON'T OVERWRITE YOUR ORIGINAL . SAVE IT UNDER A DIFFERENT NAME. I saved mine as "single.blend"
. Open your LOD1 and append your mesh by going to "name of your mesh file"> Object> Studio mesh....
Make sure your scene panel looks similar to this and delete whatever else is there.
Click on your own mesh and go to the modifier's tab and and select "decimate".
Decimate your mesh and click apply. Usually you decimate only a little for LOD1 and then a little more than half for LOD2 and LOD3. Here is what i mean...
Now join the two meshes by selecting your mesh first, then selecting the bottom mesh. Press Ctrl J to join and also make sure your cursor is on the 3D window when you do so.
Save your file.
Now undo your last command by pressing Ctrl Z. Your scene panel should look like this...
I did this because we already decimated our mesh for LOD1 and i want to use that same decimated mesh for LOD2 and LOD3 instead of going back to the original mesh each time
Delete the bottom mesh leaving only your mesh.
Save your file. I save mine as "single1.blend"
. I hope you see the trend now
Repeat the same steps for LOD2 and LOD3 and use the decimate image at the top for reference.
Import your LODs into sims 4 studio and you will not experience any of those spaces again