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Post by misstex89 on Jun 28, 2017 22:28:38 GMT -5
I'm having a problem with the shoes... all the weights are right, the normals in blender are straight, but when it goes into S4S, there's major transparency issues and the ankles look dark. I replaced a base game flat so I'm not sure what I did wrong. Some thing in the warehouse? Help Please :( Both Files: simfileshare.net/download/266068/
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Post by SLYD on Jun 29, 2017 0:00:04 GMT -5
I'm not sure why the blender file in your zip file looks fine but when I export the mesh from your package, it looks transparent just like in s4s. Uncheck Backface Culling under Shading, you'll see this dark blue/purple on your mesh, it means the normal is facing inside. You can fix it by selecting the whole mesh in edit mode, and in Mesh - Normals - Flip normals. This should fix it. Furthermore, I noticed there're some sharp edges on your mesh where I marked with red. These are caused by duplicated vertices. You can fix it by removing doubles. However, this will make the hard edges look 'round' and shadowy. You need to then select the hard edges and do edge split. After that, your mesh should be good to import back to s4s.
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Post by misstex89 on Jun 29, 2017 12:15:58 GMT -5
Whoo hoo thanks
thats so weird I thought the normals were facing the right way...
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