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Post by chocoberry4 on Jun 30, 2017 6:36:26 GMT -5
Using OnebillionPixels as inspiration, I saw this post one-billion-pixels.blogspot.co.uk/2016/06/makeup-clutter-sims-4.html and I wanted to make something similar. I started making the mesh for the handcream which was not a problem but when it came to texturing it with an image, I had no idea how OneBillionPixels did it so perfectly. For their mesh, their reference image was something like this: 4.bp.blogspot.com/-ObvTWz8O2cM/VIU14xuLHfI/AAAAAAAAAu0/wJumdsGFTZk/s1600/e12.png for their texture. My question is, how were they able to texture using the image and make it look seamless? I attempted it by selecting the desired faces and UV unwrapping it and then adjusting it so that it fit the image, but it was quite difficult to achieve especially at the angled parts (like the cap). How did the creator texture their mesh with the provided image and make it look perfect? Here is my attempt so far: gyazo.com/ae4ea5445460001b3954cbe179050d0cI'm new to this entire process and I find texturing quite hard to do compared to the modelling process. Any insight or tutorials would be great, thanks.
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Post by MisterS on Jul 7, 2017 9:51:52 GMT -5
chocoberry4 sorry the late reply. Your best bet is to look at texturing tutorials, there are a dozen different tricks to get textures to look right. We can only offer support for a specific problem with creations, we cannot off help on how to texture and/or model in general.
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